8ca439591c
input: tweak default deadzone
2025-07-11 15:12:26 +02:00
d3f86d0275
util: clean table copy
2025-07-11 15:11:55 +02:00
6cf0fa4053
ldtk: identify level in error messages
2022-10-13 00:25:20 +09:00
aa332a0adf
ecs: add callbackFiltered and emitFiltered
2022-10-13 00:24:53 +09:00
bd28610ff4
ecs: implement skip lists
2022-10-11 19:14:48 +09:00
0ea6117af9
input: add :set method
2022-10-11 14:53:07 +09:00
99a19b11c5
ecs: simplify linked list implementation
2022-10-11 14:52:56 +09:00
fe2bac6ebd
Update docs
2022-10-07 12:41:11 +09:00
879829c671
input: neutralize also neutralize the children
2022-10-07 12:37:28 +09:00
8ac3ce010e
input: grabbing is now done by cloning the input and disabling the parent input
...
Fixes issues with child sources in grabbing inputs.
2022-10-07 12:37:08 +09:00
3d6ea21113
input: Add method to re-enable inputs
2022-10-07 12:31:54 +09:00
4b4bccdf84
input: Rename clamped to normalize
2022-10-07 12:29:36 +09:00
0c765b315e
input: fix mouse[N]
2022-09-20 14:49:06 +09:00
336f4f01a5
input: improve value source
2022-09-20 13:55:51 +09:00
8b994608a2
input: Add multidimensional inputs to replace pointer special case, improve documentation
2022-09-20 13:03:42 +09:00
7ad5c2d641
Update and rebuild docs
2022-09-16 20:07:53 +09:00
21679dde5c
input overhaul
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Now event based! Should result in no skipped inputs.
2022-09-16 20:06:00 +09:00
77ece0b9a6
Add gltf
2022-09-16 20:04:46 +09:00
5ee56f6aff
Remove signal:***All, signal:replace, add signal:***Pattern functions
2022-09-16 20:00:08 +09:00
859970c7f7
Add ecs:get
2022-09-16 19:37:17 +09:00
9ea7241f58
Update README
2022-09-16 19:36:54 +09:00
432ce84fbe
Update ldtk to LDtk 1.1.X
2022-09-16 19:34:52 +09:00
bfbe236e58
Add make script and precompile Candran files
2021-12-27 17:22:50 +01:00
bfa73f6dd0
Update doc
2021-12-27 16:25:40 +01:00
7e0c41bb04
Simplify ecs.children
2021-12-27 14:54:03 +01:00
74571c9be4
ldtk: allow offset parameter in :draw methods
2021-12-27 14:12:37 +01:00
ce7e54fb69
ecs: add System:onUpdateEnd, System:onDrawEnd
2021-12-27 14:12:08 +01:00
f78499e891
ldtk: rename Layer.offsetX/Y to Layer.x/y, add Level:drawBackground
2021-12-27 13:26:15 +01:00
86373c98de
ecs: always pass entity as first arguments in callback for consistency, add System.component to set system component name independently from System.name
2021-12-27 13:16:08 +01:00
027b6b9bb2
ecs: System.filter defined using tables use all instead of any
2021-12-27 12:22:24 +01:00
9d2e886609
ecs: removed .entity in components, components do not need to be tables, pass entity as a new argument in several callbacks, remove System.methods, add System:callback, System:emit and System:reorder, add System.w, improve documentation
...
The component methods system was awkward and didn't give much benefit compared to just using methods on Systems. Plus now we really only have data in entities.
Since we don't have component methods, the callback system had to be replaced; I integrated it with the default System methods since it's a relatively common behavior.
2021-12-26 18:43:40 +01:00
af3bd51cb3
Improve documentation
2021-12-26 18:13:32 +01:00
489d0b4ba7
Fix milliseconds remnants in doc
2021-12-25 23:20:17 +01:00
ef413838d4
Keep metatables in ecs.default copy
2021-12-25 23:00:50 +01:00
d9eba04966
Add LDoc for scene, timer, signal, util
2021-12-25 20:46:50 +01:00
23f797286b
LDtk now only requires LÖVE for drawing
2021-12-25 19:18:42 +01:00
d29c839d04
Add READMEs
2021-12-25 17:17:02 +01:00
6684bb5538
Show doc on GitHub Pages
2021-12-25 17:11:03 +01:00
d4e2a1d94a
Add doc for ecs, asset
2021-12-25 17:08:08 +01:00
31472b2a85
Include json.lua lib
2021-12-25 01:00:37 +01:00
582f592a79
Add LDtk, update docs
2021-12-24 23:50:03 +01:00
c793617ded
Update some ecs comments
2021-12-23 22:03:44 +01:00
010a526ef3
Add has and ipairs to uqt.util
2021-07-18 19:30:57 +02:00
4b75f21e52
Remove backend system and ctruLua support
...
Since I only use the LÖVE backend anyway, this simplifies the code.
Tidied some code.
2021-07-18 19:30:43 +02:00
9f4c03a136
Add callback, children, timer example systems
2021-06-24 16:24:54 +02:00
6ee98c097f
Add license, readme
2021-06-24 15:50:46 +02:00
366bb63ed5
Fix error if onRemove in subsystem call :remove again
2021-04-13 01:55:29 +02:00
f607058753
ecs overhaul part 2
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Various improvements made as they were needed:
* only gives the entity system table as argument in callback as that's the only thing needed most of the time
* to access the entity, a .entity field in now defined in every entity system table
* filter use ecs.any when given a table; allow booleans for always/never filter
* removed .m table from entity
* added ability to define methods on entities system table directly; allows to re-implement previous .m functionality (will provide some example systems in a later commit)
2021-04-13 01:35:43 +02:00
cc0ed18eb3
Fix onUpdate not receiving self argument
2021-04-13 01:25:27 +02:00
aa45a2cdac
Allow timers to exist without a registry; remove global registry
...
In order to allow manual management of timers and better integration with ECS; you would typically let the uqt.ecs handle timers as separate entities, updated by a timer system.
A default global registry is highly redundant in this context. Scene timers registry are still a thing anyway.
2021-02-20 04:47:43 +01:00