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various libraries for a Lua 2D game engine
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2021-12-25 01:00:37 +01:00
asset Remove backend system and ctruLua support 2021-07-18 19:30:43 +02:00
doc Add LDtk, update docs 2021-12-24 23:50:03 +01:00
ecs Update some ecs comments 2021-12-23 22:03:44 +01:00
input Add LDtk, update docs 2021-12-24 23:50:03 +01:00
ldtk Include json.lua lib 2021-12-25 01:00:37 +01:00
scene Remove backend system and ctruLua support 2021-07-18 19:30:43 +02:00
signal Add LDtk, update docs 2021-12-24 23:50:03 +01:00
timer Remove backend system and ctruLua support 2021-07-18 19:30:43 +02:00
util Add has and ipairs to uqt.util 2021-07-18 19:30:57 +02:00
config.ld Add LDtk, update docs 2021-12-24 23:50:03 +01:00
init.lua Add LDtk, update docs 2021-12-24 23:50:03 +01:00
LICENSE Add license, readme 2021-06-24 15:50:46 +02:00
README.md Add LDtk, update docs 2021-12-24 23:50:03 +01:00
todo.txt Code reorganization, added uqt.ecs, removed LÖVE duplicates (uqt.audio, uqt.draw, uqt.filesystem) 2019-12-24 19:05:50 +01:00

ubiquitousse

Set of various libraries I use for game development, mainly with LÖVE. Nothing that hasn't been done before, but these are tailored to what I need. They can be used independently too.

Documentation is done in LDoc-like comments in source files, but LDoc doesn't really like how I structure my libraries so you can't really generate documentation with it. I'm currently trying to fix this; some modules already have a working LDoc documentation in doc/.

Whatever is currently on the master branch should be working and usable. Changelog, including breaking changes, are documented in commit messages.

Licensed under ISC (equivalent to MIT/Expat/Simplified BSD).