mirror of
https://github.com/Reuh/ubiquitousse.git
synced 2025-10-27 09:09:30 +00:00
various libraries for a Lua 2D game engine
Various improvements made as they were needed: * only gives the entity system table as argument in callback as that's the only thing needed most of the time * to access the entity, a .entity field in now defined in every entity system table * filter use ecs.any when given a table; allow booleans for always/never filter * removed .m table from entity * added ability to define methods on entities system table directly; allows to re-implement previous .m functionality (will provide some example systems in a later commit) |
||
|---|---|---|
| asset | ||
| backend | ||
| ecs | ||
| input | ||
| scene | ||
| signal | ||
| timer | ||
| util | ||
| config.ld | ||
| init.lua | ||
| todo.txt | ||