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various libraries for a Lua 2D game engine
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Étienne Reuh Fildadut 4b75f21e52 Remove backend system and ctruLua support
Since I only use the LÖVE backend anyway, this simplifies the code.
Tidied some code.
2021-07-18 19:30:43 +02:00
asset Remove backend system and ctruLua support 2021-07-18 19:30:43 +02:00
ecs Remove backend system and ctruLua support 2021-07-18 19:30:43 +02:00
input Remove backend system and ctruLua support 2021-07-18 19:30:43 +02:00
scene Remove backend system and ctruLua support 2021-07-18 19:30:43 +02:00
signal Remove backend system and ctruLua support 2021-07-18 19:30:43 +02:00
timer Remove backend system and ctruLua support 2021-07-18 19:30:43 +02:00
util Dt in seconds, minor fixes 2021-02-18 17:14:29 +01:00
config.ld Use require() to load scenes 2019-12-29 17:54:18 +01:00
init.lua Remove backend system and ctruLua support 2021-07-18 19:30:43 +02:00
LICENSE Add license, readme 2021-06-24 15:50:46 +02:00
README.md Add license, readme 2021-06-24 15:50:46 +02:00
todo.txt Code reorganization, added uqt.ecs, removed LÖVE duplicates (uqt.audio, uqt.draw, uqt.filesystem) 2019-12-24 19:05:50 +01:00

ubiquitousse

Set of various libraries I use for game development, mainly with LÖVE. Nothing that hasn't been done before, but these are tailored to what I need.

Documentation is done in LDoc-like comments in source files, but LDoc doesn't really like how I structure my libraries so you can't really generate documentation with it.

Whatever is currently on the master branch should be working and usable. Changelog, including breaking changes, are documented in commit messages.

Licensed under ISC (equivalent to MIT/Expat/Simplified BSD).