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various libraries for a Lua 2D game engine
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2021-12-27 14:12:08 +01:00
asset Improve documentation 2021-12-26 18:13:32 +01:00
docs ecs: add System:onUpdateEnd, System:onDrawEnd 2021-12-27 14:12:08 +01:00
ecs ecs: add System:onUpdateEnd, System:onDrawEnd 2021-12-27 14:12:08 +01:00
input Add LDtk, update docs 2021-12-24 23:50:03 +01:00
ldtk ldtk: rename Layer.offsetX/Y to Layer.x/y, add Level:drawBackground 2021-12-27 13:26:15 +01:00
scene Improve documentation 2021-12-26 18:13:32 +01:00
signal Improve documentation 2021-12-26 18:13:32 +01:00
timer Improve documentation 2021-12-26 18:13:32 +01:00
util Improve documentation 2021-12-26 18:13:32 +01:00
config.ld Add LDoc for scene, timer, signal, util 2021-12-25 20:46:50 +01:00
init.lua ecs: removed .entity in components, components do not need to be tables, pass entity as a new argument in several callbacks, remove System.methods, add System:callback, System:emit and System:reorder, add System.w, improve documentation 2021-12-26 18:43:40 +01:00
LICENSE Add license, readme 2021-06-24 15:50:46 +02:00
README.md Improve documentation 2021-12-26 18:13:32 +01:00
todo.txt Code reorganization, added uqt.ecs, removed LÖVE duplicates (uqt.audio, uqt.draw, uqt.filesystem) 2019-12-24 19:05:50 +01:00

ubiquitousse

Set of various libraries I use for game development, mainly with LÖVE. Nothing that hasn't been done before, but these are tailored to what I need. They can be used independently too.

You can find the documentation here or in the docs/ directory.

Documentation is done in LDoc-like comments in source files, but LDoc doesn't really like how I structure my libraries (and the fact I use Candran) so you will need my LDoc fork if you want to generate the documentation yourself.

Whatever is currently on the master branch should be working and usable. Changelog, including breaking changes, are documented in commit messages.

Licensed under ISC (equivalent to MIT/Expat/Simplified BSD).