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various libraries for a Lua 2D game engine
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Étienne Reuh Fildadut aa45a2cdac Allow timers to exist without a registry; remove global registry
In order to allow manual management of timers and better integration with ECS; you would typically let the uqt.ecs handle timers as separate entities, updated by a timer system.
A default global registry is highly redundant in this context. Scene timers registry are still a thing anyway.
2021-02-20 04:47:43 +01:00
asset Code reorganization, added uqt.ecs, removed LÖVE duplicates (uqt.audio, uqt.draw, uqt.filesystem) 2019-12-24 19:05:50 +01:00
backend uqt.signal 2019-12-27 18:54:30 +01:00
ecs ecs overhaul 2021-02-18 17:17:43 +01:00
input Dt in seconds, minor fixes 2021-02-18 17:14:29 +01:00
scene Use require() to load scenes 2019-12-29 17:54:18 +01:00
signal Dt in seconds, minor fixes 2021-02-18 17:14:29 +01:00
timer Allow timers to exist without a registry; remove global registry 2021-02-20 04:47:43 +01:00
util Dt in seconds, minor fixes 2021-02-18 17:14:29 +01:00
config.ld Use require() to load scenes 2019-12-29 17:54:18 +01:00
init.lua uqt.signal 2019-12-27 18:54:30 +01:00
todo.txt Code reorganization, added uqt.ecs, removed LÖVE duplicates (uqt.audio, uqt.draw, uqt.filesystem) 2019-12-24 19:05:50 +01:00