Firew0lf
b4d025d602
Updated the sf2dlib and sftdlib; Added the gfx.color.hex() function; Added the New3DS CPU mode control.
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As the color order of the sf2dlib changed, you have to change it in your code, or use the color.hex() function.
To fix the problems, just change "0xRRGGBBAA" to "0xAABBGGRR".
Also, the shader compiler changed to Picasso, so you'll need it in order to compile.
https://github.com/fincs/picasso
2015-12-09 23:14:23 +01:00
Firew0lf
dcdeec6525
Updated the sftdlib, Added some functions in gfx and gfx.texture
2015-10-09 00:02:23 +02:00
Firew0lf
406e17d321
Fixed the missing "#include <string.h>"
2015-10-02 18:17:51 +02:00
Ruairidh Carmichael
48afdc07b5
Multiple image types
2015-10-02 14:20:53 +01:00
Firew0lf
070a0d698e
Added documentation for the ctr.hid, ctr.ptm, ctr.news and ctr.gfx.texture
2015-09-13 14:39:12 +02:00
Firew0lf
a4a6e09d74
Added a sprite library (unfinished, but working)
2015-09-01 11:31:09 +02:00
Reuh
bbdf8d1571
Small tweak, just in case part 2
2015-08-23 10:28:38 +02:00
Firew0lf
f098e4a68e
Small tweak, just in case
2015-08-22 23:57:05 +02:00
Reuh
8da0e47ae3
Load texture in RAM by default
2015-08-22 20:07:59 +02:00
Firew0lf
604247f278
Moved ":setBlendColor()" to the texture object, removed useless functions
2015-08-22 19:54:25 +02:00
Reuh
49ae4454d3
Updated sftdlib and sf2dlib
2015-08-22 19:10:37 +02:00
Reuh
d662e5509d
Fixed freeze when Lua tried to garbage collect a unloaded texture
2015-08-22 17:52:50 +02:00
Firew0lf
56b47153b7
Added maps (working \o/), small tweaks in texture.c
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There shouldn't be any memory leak.
2015-08-22 02:08:30 +02:00
Firew0lf
f580341aff
Fixed #1
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"gfx.texture.load()" with a bad file name now return "nil" and an error.
2015-08-21 21:18:41 +02:00
Firew0lf
fd688d0569
Added some functions to the gfx.texture lib
2015-08-21 18:12:32 +02:00
Firew0lf
a28a019db3
Added many things in the gfx.texture lib.
2015-08-21 15:59:19 +02:00
Firew0lf
fd885de68a
Small fix in texture lib, Added a texture in "example.lua"
2015-08-21 12:48:20 +02:00
Firew0lf
7896c89e5f
Added a basic texture library
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Bonus: you can "nil" a texture to destroy it !
2015-08-21 12:39:39 +02:00