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ctruLua/source/texture.c

108 lines
2.4 KiB
C

#include <sf2d.h>
#include <sfil.h>
#include <lapi.h>
#include <lauxlib.h>
typedef struct {
sf2d_texture *texture;
//u32 blendColor = 0xffffffff;
} texture_userdata;
u8 getType(const char *name) {
// NYI, always return the PNG type, because PNG is the best type.
return 0;
}
// module functions
static int texture_load(lua_State *L) {
const char *path = luaL_checkstring(L, 1);
u8 place = luaL_checkinteger(L, 2);
u8 type = luaL_optinteger(L, 3, 3); //type 3 is "search at the end of the filename"
texture_userdata *texture;
texture = (texture_userdata *)lua_newuserdata(L, sizeof(*texture));
luaL_getmetatable(L, "LTexture");
lua_setmetatable(L, -2);
if (type==3) type = getType(path);
if (type==0) { //PNG
texture->texture = sfil_load_PNG_file(path, place);
} else if (type==1) { //JPEG
texture->texture = sfil_load_JPEG_file(path, place);
} else if (type==2) { //BMP
texture->texture = sfil_load_BMP_file(path, place);
} else {
lua_pushnil(L);
lua_pushstring(L, "Bad type");
return 2;
}
return 1;
}
static int texture_draw(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
int x = luaL_checkinteger(L, 2);
int y = luaL_checkinteger(L, 3);
sf2d_draw_texture(texture->texture, x, y);
return 0;
}
static int texture_unload(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
if (texture->texture != NULL) sf2d_free_texture(texture->texture);
texture->texture = NULL;
return 0;
}
// object
static const struct luaL_Reg texture_methods[] = {
{"draw", texture_draw },
{"unload", texture_unload},
{"__gc", texture_unload},
{NULL, NULL}
};
// module
static const struct luaL_Reg texture_functions[] = {
{"load", texture_load},
{NULL, NULL}
};
// constants
struct { char *name; int value; } texture_constants[] = {
{"PLACE_RAM", 0},
{"PLACE_VRAM", 1},
{"PLACE_TEMP", 2},
{"TYPE_PNG", 0},
{"TYPE_JPEG", 1},
{"TYPE_BMP", 2},
{NULL, 0}
};
int luaopen_texture_lib(lua_State *L) {
luaL_newmetatable(L, "LTexture");
lua_pushvalue(L, -1);
lua_setfield(L, -2, "__index");
luaL_setfuncs(L, texture_methods, 0);
luaL_newlib(L, texture_functions);
for (int i = 0; texture_constants[i].name; i++) {
lua_pushinteger(L, texture_constants[i].value);
lua_setfield(L, -2, texture_constants[i].name);
}
return 1;
}
void load_texture_lib(lua_State *L) {
luaL_requiref(L, "ctr.gfx.texture", luaopen_texture_lib, false);
}