Tremor is extremly similar to libogg but only uses integers (and doesn't provide an encoder). The playing problem with libvorbis was probably a float-precision related issue.
No need for make build-all.
Added libogg, libvorbis and libvorbisfile to 3ds_portlibs. You will need to compile thems using make build-portlibs. Opening OGG files works but they play badly.
Added a very simple error handler in main.lua
Added audio example.
Renamed isGfxInitialised to isGfxInitialized.
Did you know? The audio module is the longest ctrµLua module.
Untested, but checked 3 times with citra, and everything matches the doc.
Warning: there is no check of any kind, so don't put weird stuff as arguments.
As the color order of the sf2dlib changed, you have to change it in your code, or use the color.hex() function.
To fix the problems, just change "0xRRGGBBAA" to "0xAABBGGRR".
Also, the shader compiler changed to Picasso, so you'll need it in order to compile.
https://github.com/fincs/picasso
The library path can now be easlily modified.
Instead of always launching /3ds/ctruLua/main.lua, ctruLua will now launch the main.lua in the current directory (the ctruLua.3dsx directory when launched with HBL).
On citra, this will be the root of the sdmc directory.
I didn't find a server/protocol to test the UDP sockets, so I didn't test.
Also, there's no built-in "pseudo-connected" mode, you have to manage it in your code.
Accessible with require("ctr.fs.lzlib"). I just added the file "lzlib.c" in the source/ directory, because it's much simpler to build.
https://github.com/LuaDist/lzlib for details and documentation.
The QTM (Headtracking) is not tested on real hardware, and doesn't work in citra.
But should work, maybe. Please update your boot.3dsx to use it without errors.
Libs additions: font.load, font:unload, font:getWidth, fs.getDirectory, fs.setDirectory, fs.exists
Editor additions: syntaxic coloring and mono font
sf2dlib update: you will need the latest version of ctrulib.
Also, because of the lib font needs, the sftdlib was modified.