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Added documentation for the ctr.hid, ctr.ptm, ctr.news and ctr.gfx.texture

This commit is contained in:
Firew0lf 2015-09-13 14:39:12 +02:00
parent ab06123f7a
commit 070a0d698e
4 changed files with 263 additions and 3 deletions

View file

@ -1,9 +1,55 @@
/***
The `hid` module.
The circle pad pro is supported, it's keys replace de "3ds only" keys
@module ctr.hid
@usage local hid = require("ctr.hid")
*/
#include <3ds/types.h>
#include <3ds/services/hid.h>
#include <lua.h>
#include <lauxlib.h>
/***
Keys list
@table keys
@field a A
@field b B
@field select Select
@field start Start
@field dRight D-Pad right
@field dLeft D-Pad Left
@field dUp D-Pad Up
@field dDown D-Pad Down
@field r R trigger
@field l L trigger
@field x X
@field y Y
@field zl ZL trigger (new3ds only)
@field zr ZR trigger (new3ds only)
@field touch
@field cstickRight C-Stick right (new3ds only)
@field cstickLeft C-Stick left (new3ds only)
@field cstickUp C-Stick up (new3ds only)
@field cstickDown C-Stick down (new3ds only)
@field cpadRight Circle pad right
@field cpadLeft Circle pad left
@field cpadUp Circle pad up
@field cpadDown Circle pad down
@field up Generic up
@field down Generic down
@field left Generic left
@field right Generic right
*/
/***
Keys states
@table states
@field down keys which have been just pressed
@field held keys which are held down
@field up keys whick are been just released
*/
// Key list based on hid.h from the ctrulib by smealum
struct { PAD_KEY key; char *name; } hid_keys_name[] = {
{ KEY_A , "a" },
@ -38,12 +84,28 @@ struct { PAD_KEY key; char *name; } hid_keys_name[] = {
{ 0, NULL }
};
/***
Refresh the HID state.
@function read
*/
static int hid_read(lua_State *L) {
hidScanInput();
return 0;
}
/***
Return the keys states as `state.key` in a table.
@function keys
@treturn table keys states
@usage
-- Just an example
hid.read()
local keys = hid.keys()
if keys.held.a then
-- do stuff
end
*/
static int hid_keys(lua_State *L) {
u32 kDown = hidKeysDown();
u32 kHeld = hidKeysHeld();
@ -79,6 +141,13 @@ static int hid_keys(lua_State *L) {
return 1;
}
/***
Return the touch position on the touch screen.
`0,0` is the top-left corner.
@function touch
@treturn number X position
@treturn number Y position
*/
static int hid_touch(lua_State *L) {
touchPosition pos;
hidTouchRead(&pos);
@ -89,6 +158,13 @@ static int hid_touch(lua_State *L) {
return 2;
}
/***
Return the circle pad position.
`0,0` is the center position. Warning: the circle pad doesn't always go back to `0,0`.
@function circle
@treturn number X position
@treturn number Y position
*/
static int hid_circle(lua_State *L) {
circlePosition pos;
hidCircleRead(&pos);
@ -99,6 +175,13 @@ static int hid_circle(lua_State *L) {
return 2;
}
/***
Return the accelerometer vector
@function accel
@treturn number X acceleration
@treturn number Y acceleration
@treturn number Z acceleration
*/
static int hid_accel(lua_State *L) {
accelVector pos;
hidAccelRead(&pos);
@ -110,6 +193,13 @@ static int hid_accel(lua_State *L) {
return 3;
}
/***
Return the gyroscope rate.
@function gyro
@treturn number roll
@treturn number pitch
@treturn number yaw
*/
static int hid_gyro(lua_State *L) {
angularRate pos;
hidGyroRead(&pos);
@ -121,6 +211,11 @@ static int hid_gyro(lua_State *L) {
return 3;
}
/***
Return the sound volume.
@function volume
@treturn number volume (`0` to `63`)
*/
static int hid_volume(lua_State *L) {
u8 volume = 0;
HIDUSER_GetSoundVolume(&volume);
@ -130,6 +225,11 @@ static int hid_volume(lua_State *L) {
return 1;
}
/***
Return the 3D cursor position.
@function pos3d
@treturn number 3d cursor position (`0` to `1`)
*/
static int hid_3d(lua_State *L) {
float slider = (*(float*)0x1FF81080);
@ -165,4 +265,4 @@ void load_hid_lib(lua_State *L) {
void unload_hid_lib(lua_State *L) {
HIDUSER_DisableAccelerometer();
HIDUSER_DisableGyroscope();
}
}

View file

@ -1,3 +1,8 @@
/***
The `news` module.
@module ctr.news
@usage local news = require("ctr.news")
*/
#include <3ds/types.h>
#include <3ds/util/utf.h>
#include <3ds/services/news.h>
@ -5,12 +10,24 @@
#include <lua.h>
#include <lauxlib.h>
/***
Initialize the news module.
@function init
*/
static int news_init(lua_State *L) {
newsInit();
return 0;
}
/***
Send a notification to the user. WIP, do not use !!!
@function notification
@tparam string title title of the notification
@tparam string message message of the notification
@tparam string imageData data from a JPEG image (content of a file) or raw data
@tparam[OPT=false] boolean jpeg set to `true` if the data is from a JPEG file
*/
static int news_notification(lua_State *L) {
const char *title = luaL_checkstring(L, 1);
const char *message = luaL_checkstring(L, 2);
@ -33,6 +50,10 @@ static int news_notification(lua_State *L) {
return 0;
}
/***
Disable the news module.
@function shutdown
*/
static int news_shutdown(lua_State *L) {
newsExit();

View file

@ -1,3 +1,8 @@
/***
The `ptm` module.
@module ctr.ptm
@usage local ptm = require("ctr.ptm")
*/
#include <3ds/types.h>
#include <3ds/services/ptm.h>
@ -6,18 +11,31 @@
static Handle *ptmHandle;
/***
Initialize the PTM module.
@function init
*/
static int ptm_init(lua_State *L) {
ptmInit();
return 0;
}
/***
Disable the PTM module.
@function shutdown
*/
static int ptm_shutdown(lua_State *L) {
ptmExit();
return 0;
}
/***
Return the shell state. Don't care about this.
@function getShellState
@treturn number shell state
*/
static int ptm_getShellState(lua_State *L) {
u8 out = 0;
PTMU_GetShellState(ptmHandle, &out);
@ -27,6 +45,11 @@ static int ptm_getShellState(lua_State *L) {
return 1;
}
/***
Return the battery level.
@function getBatteryLevel
@treturn number battery level (`5`: fully charged; `0`: empty)
*/
static int ptm_getBatteryLevel(lua_State *L) {
u8 out = 0;
PTMU_GetBatteryLevel(ptmHandle, &out);
@ -36,24 +59,39 @@ static int ptm_getBatteryLevel(lua_State *L) {
return 1;
}
/***
Return whether or not the battery is charging.
@function getBatteryChargeState
@treturn boolean `true` if the battery is charging
*/
static int ptm_getBatteryChargeState(lua_State *L) {
u8 out = 0;
PTMU_GetBatteryChargeState(ptmHandle, &out);
lua_pushinteger(L, out);
lua_pushboolean(L, out);
return 1;
}
/***
Return whether or not the pedometer is counting.
@function getPedometerState
@treturn boolean `true` if the pedometer is counting
*/
static int ptm_getPedometerState(lua_State *L) {
u8 out = 0;
PTMU_GetPedometerState(ptmHandle, &out);
lua_pushinteger(L, out);
lua_pushboolean(L, out);
return 1;
}
/***
Return the total steps taken with the system.
@function getTotalStepCount
@treturn number step count
*/
static int ptm_getTotalStepCount(lua_State *L) {
u32 steps = 0;
PTMU_GetTotalStepCount(ptmHandle, &steps);

View file

@ -1,3 +1,8 @@
/***
The `gfx.texture` module.
@module ctr.gfx.texture
@usage local texture = require("ctr.gfx.texture")
*/
#include <sf2d.h>
#include <sfil.h>
@ -14,6 +19,15 @@ u8 getType(const char *name) {
}
// module functions
/***
Load a texture from a file. Supported formats: PNG, JPEG, BMP.
@function load
@tparam string path path to the image file
@tparam[opt=PLACE_RAM] number place where to put the loaded texture
@tparam[opt=auto] number type type of the image
@treturn texture the loaded texture object
*/
static int texture_load(lua_State *L) {
const char *path = luaL_checkstring(L, 1);
u8 place = luaL_optinteger(L, 2, SF2D_PLACE_RAM); //place in ram by default
@ -51,6 +65,18 @@ static int texture_load(lua_State *L) {
return 1;
}
/***
Texture object
@section Methods
*/
/***
Draw a texture.
@function :draw
@tparam number x X position
@tparam number y Y position
@tparam[opt=0.0] number rad rotation of the texture (in radians)
*/
static int texture_draw(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
int x = luaL_checkinteger(L, 2);
@ -66,6 +92,17 @@ static int texture_draw(lua_State *L) {
return 0;
}
/***
Draw a part of the texture
@function :drawPart
@tparam number x X position
@tparam number y Y position
@tparam number sx X position of the beginning of the part
@tparam number sy Y position of the beginning of the part
@tparam number w width of the part
@tparam number h height of the part
@tparam[opt=0.0] number rad rotation of the part (in radians)
*/
static int texture_drawPart(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
int x = luaL_checkinteger(L, 2);
@ -81,6 +118,12 @@ static int texture_drawPart(lua_State *L) {
return 0;
}
/***
Return the size of the texture.
@function :getSize
@treturn number width of the texture
@treturn number height of the texture
*/
static int texture_getSize(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
@ -90,6 +133,10 @@ static int texture_getSize(lua_State *L) {
return 2;
}
/***
Unload a texture.
@function :unload
*/
static int texture_unload(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
@ -101,6 +148,12 @@ static int texture_unload(lua_State *L) {
return 0;
}
/***
Rescale the texture. The default scale is `1.0`.
@function :scale
@tparam number scaleX new scale of the width
@tparam number scaleY new scale of the height
*/
static int texture_scale(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
float sx = luaL_checknumber(L, 2);
@ -112,6 +165,13 @@ static int texture_scale(lua_State *L) {
return 0;
}
/***
Return the color of a pixel.
@function :getPixel
@tparam number x X position of the pixel
@tparam number y Y position of the pixel
@treturn number color of the pixel.
*/
static int texture_getPixel(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
int x = luaL_checkinteger(L, 2);
@ -122,6 +182,13 @@ static int texture_getPixel(lua_State *L) {
return 1;
}
/***
Set the color of a pixel.
@function :setPixel
@tparam number x X position of the pixel
@tparam number y Y position of the pixel
@tparam number color New color of the pixel
*/
static int texture_setPixel(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
int x = luaL_checkinteger(L, 2);
@ -133,6 +200,11 @@ static int texture_setPixel(lua_State *L) {
return 0;
}
/***
Set the blend color of the texture.
@function :setBlendColor
@tparam number color new blend color
*/
static int texture_setBlendColor(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
u32 color = luaL_checkinteger(L, 2);
@ -162,13 +234,42 @@ static const struct luaL_Reg texture_functions[] = {
{NULL, NULL}
};
/***
Fields
@section Fields
*/
// constants
struct { char *name; int value; } texture_constants[] = {
/***
Constant used to select the RAM.
@field PLACE_RAM
*/
{"PLACE_RAM", SF2D_PLACE_RAM },
/***
Constant used to select the VRAM.
@field PLACE_VRAM
*/
{"PLACE_VRAM", SF2D_PLACE_VRAM},
/***
Constant used to select a temporary RAM pool. Don't use it.
@field PLACE_TEMP
*/
{"PLACE_TEMP", SF2D_PLACE_TEMP},
/***
Constant used to select the PNG type.
@field TYPE_PNG
*/
{"TYPE_PNG", 0 },
/***
Constant used to select the JPEG type.
@field TYPE_JPEG
*/
{"TYPE_JPEG", 1 },
/***
Constant used to select the BMP type.
@field TYPE_BMP
*/
{"TYPE_BMP", 2 },
{NULL, 0}
};