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Documented ctr.gfx.color
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@ -1,3 +1,8 @@
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/***
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The `gfx.color` module
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@module ctr.gfx.color
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@usage local color = require("ctr.gfx.color")
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*/
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#include <sf2d.h>
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#include <lua.h>
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@ -6,18 +11,33 @@
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u32 color_default = RGBA8(255, 255, 255, 255);
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u32 color_background = RGBA8(0, 0, 0, 255);
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/***
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Set a color as the default one.
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@function setDefault
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@tparam integer color the color to set as the default one.
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*/
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static int color_setDefault(lua_State *L) {
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color_default = luaL_checkinteger(L, 1);
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return 0;
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}
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/***
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Return the default color.
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@function getDefault
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@treturn integer default color
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*/
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static int color_getDefault(lua_State *L) {
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lua_pushinteger(L, color_default);
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return 1;
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}
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/***
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Set a color as the background one.
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@function setBackground
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@tparam integer color the color to set as the background one.
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*/
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static int color_setBackground(lua_State *L) {
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color_background = luaL_checkinteger(L, 1);
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sf2d_set_clear_color(color_background);
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@ -25,12 +45,26 @@ static int color_setBackground(lua_State *L) {
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return 0;
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}
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/***
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Return the background color.
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@function getBackground
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@treturn integer background color
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*/
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static int color_getBackground(lua_State *L) {
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lua_pushinteger(L, color_background);
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return 1;
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}
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/***
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Return a color from red, green, blue and alpha values.
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@function RGBA8
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@tparam integer r the red value (0-255)
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@tparam integer g the green value (0-255)
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@tparam integer b the blue value (0-255)
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@tparam[opt=255] integer a the alpha (opacity) value (0-255)
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@treturn integer the color
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*/
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static int color_RGBA8(lua_State *L) {
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int r = luaL_checkinteger(L, 1);
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int g = luaL_checkinteger(L, 2);
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