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ubiquitousse/timer/timer.lua

384 lines
11 KiB
Lua

--- ubiquitousse.timer
-- Optional dependencies: ubiquitousse.signal (to bind to update signal in signal.event)
local loaded, signal = pcall(require, (...):match("^(.-)timer").."signal")
if not loaded then signal = nil end
local ease = require((...):match("^.-timer")..".easing")
--- Returns true if all the values in the list are true ; functions in the list will be called and the test will be performed on their return value.
-- Returns default if the list is empty.
local function all(list, default)
if #list == 0 then
return default
else
local r = true
for _,v in ipairs(list) do
if type(v) == "function" then
r = r and v()
else
r = r and v
end
end
return r
end
end
-- Timer methods.
local timer_mt = {
--- timer data table
t = nil,
--- Wait time milliseconds before running the function.
-- Specify no time to remove condition.
after = function(self, time)
self.t.after = time
return self
end,
--- Run the function every time millisecond.
-- Specify no time to remove condition.
every = function(self, time)
self.t.every = time
return self
end,
--- The function will not execute more than count times.
-- Specify no time to remove condition.
times = function(self, count)
self.t.times = count or -1
return self
end,
--- The TimedFunction will be active for a time duration.
-- Specify no time to remove condition.
during = function(self, time)
self.t.during = time
return self
end,
--- Function conditions ---
--- Starts the function execution when func() returns true. Checked before the "after" condition,
-- meaning the "after" countdown starts when func() returns true.
-- If multiple init functions are added, init will trigger only when all of them returns true.
initWhen = function(self, func)
table.insert(self.t.initWhen, func)
return self
end,
--- Starts the function execution when func() returns true. Checked after the "after" condition.
-- If multiple start functions are added, start will trigger only when all of them returns true.
startWhen = function(self, func)
table.insert(self.t.startWhen, func)
return self
end,
--- When the functions ends, the execution won't stop and will repeat as long as func() returns true.
-- Will cancel timed repeat conditions if false but needs other timed repeat conditions to be true to create a new repeat.
-- If multiple repeat functions are added, a repeat will trigger only when all of them returns true.
repeatWhile = function(self, func)
table.insert(self.t.repeatWhile, func)
return self
end,
--- Stops the function execution when func() returns true. Checked before all timed conditions.
-- If multiple stop functions are added, stop will trigger only when all of them returns true.
stopWhen = function(self, func)
table.insert(self.t.stopWhen, func)
return self
end,
--- Conditions override ---
--- Force the function to start its execution.
start = function(self)
self.t.forceStart = true
return self
end,
--- Force the function to stop its execution.
stop = function(self)
self.t.forceStop = true
return self
end,
--- Force the function to stop immediately. Won't trigger onEnd or other callbacks.
abort = function(self)
self.t.abort = true
return self
end,
--- Skip some amount of time.
skip = function(self, time)
self.t.skip = (self.t.skip or 0) + time
end,
--- Callbacks functions ---
--- Will execute func(self, lag) when the function execution start.
onStart = function(self, func)
table.insert(self.t.onStart, func)
return self
end,
--- Will execute func(self, lag) each frame the main function is run.
onUpdate = function(self, func)
table.insert(self.t.onUpdate, func)
return self
end,
--- Will execute func(self, lag) when the function execution end.
onEnd = function(self, func)
table.insert(self.t.onEnd, func)
return self
end,
--- Chaining ---
--- Creates another TimedFunction which will be initialized immediately when the current one ends.
-- Returns the new TimedFunction.
chain = function(self, func)
local done = false
local fn = self:run(func)
:initWhen(function() return done end)
self:onEnd(function(self, lag)
done = true
fn:skip(lag)
end)
return fn
end
}
timer_mt.__index = timer_mt
--- Registry methods.
local registry_mt = {
--- Update all the timers in the registry.
-- Should be called at every game update; called by ubiquitousse.update.
-- @tparam number dt the delta-time (time spent since last time the function was called) (miliseconds)
-- @impl ubiquitousse
update = function(self, dt)
self.dt = dt
-- process timers
for _, timer in ipairs(self.delayed) do
local t = timer.t
if not t.dead then
if t.abort then
t.dead = true
elseif all(t.initWhen, true) then
t.initWhen = {}
local co = t.coroutine
-- skip
dt = self.dt
if t.skip then dt = dt + t.skip end
-- start
if t.after then t.after = t.after - dt end
if t.forceStart or ((not t.after or t.after <= 0) and all(t.startWhen, true)) then
local startLag = 0
if t.after then
startLag = -t.after
elseif t.skip then
startLag = t.skip
end
t.after, t.skip = nil, nil
t.startWhen = {}
t.dead = true -- niling here cause the next pair iteration to error
if not co then
co = coroutine.create(t.func)
t.coroutine = co
if t.times > 0 then t.times = t.times - 1 end
for _, f in ipairs(t.onStart) do f(timer, startLag) end
end
-- update
assert(coroutine.resume(co, timer, dt, 0, function(delay)
t.after = delay - startLag
t.dead = false
local _, _, dt, lag = coroutine.yield()
return dt, lag
end))
for _, f in ipairs(t.onUpdate) do f(t.object, startLag) end
if t.during then t.during = t.during - startLag - dt end
-- stopping / repeat
if all(t.stopWhen, false) then t.forceStop = true end
if t.forceStop or coroutine.status(co) == "dead" then
if t.forceStop
or (t.during and t.during <= 0)
or (t.times == 0)
or (not all(t.repeatWhile, true))
or (t.every == nil and t.times == -1 and t.during == nil and #t.repeatWhile == 0) -- no repeat
then
local endLag = t.during and -t.during or 0
for _, f in ipairs(t.onEnd) do f(timer, endLag) end
else
if t.times > 0 then t.times = t.times - 1 end
if t.every then t.after = t.every - startLag end
t.coroutine = coroutine.create(t.func)
t.dead = false
end
end
end
end
end
end
-- remove dead timers
for i=#self.delayed, 1, -1 do
if self.delayed[i].t.dead then
table.remove(self.delayed, i)
end
end
end,
--- Schedule a function to run.
-- The function will receive as first parameter the TimedFunction object.
-- As a second parameter, the function will receive the delta time (dt).
-- As a third parameter, the function will receive the lag time (difference between the time when the function was run and when it should have been run).
-- As a fourth parameter, the function will receive as first parameter the wait(time) function, which will pause the function execution for time miliseconds.
-- @tparam[opt] function func the function to schedule
-- @treturn timer the object
-- @impl ubiquitousse
run = function(self, func)
local r = setmetatable({
t = {
dead = false,
func = func or function() end,
coroutine = nil,
after = nil,
every = nil,
times = -1,
during = nil,
initWhen = {},
startWhen = {},
repeatWhile = {},
stopWhen = {},
forceStart = false,
forceStop = false,
skip = nil,
onStart = {},
onUpdate = {},
onEnd = {}
}
}, timer_mt)
table.insert(self.delayed, r)
return r
end,
--- Tween some numeric values.
-- @tparam number duration tween duration (miliseconds)
-- @tparam table tbl the table containing the values to tween
-- @tparam table to the new values
-- @tparam[opt="linear"] string/function method tweening method (string name or the actual function(time, start, change, duration))
-- @treturn TimedFunction the object. A duration is already defined, and the :chain methods takes the same arguments as tween (and creates a tween).
-- @impl ubiquitousse
tween = function(self, duration, tbl, to, method)
method = method or "linear"
method = type(method) == "string" and ease[method] or method
local time = 0 -- tweening time elapsed
local from = {} -- initial state
local function update(tbl_, from_, to_) -- apply the method to tbl_ recursively (doesn't handle cycles)
for k, v in pairs(to_) do
if type(v) == "table" then
update(tbl_[k], from_[k], to_[k])
else
if time < duration then
tbl_[k] = method(time, from_[k], v - from_[k], duration)
else
tbl_[k] = v
end
end
end
end
local r = self:run(function(self, dt)
time = time + dt
update(tbl, from, to)
end):during(duration)
:onStart(function()
local function copy(stencil, source, dest) -- copy initial state recursively
for k, v in pairs(stencil) do
if type(v) == "table" then
if not dest[k] then dest[k] = {} end
copy(stencil[k], source[k], dest[k])
else
dest[k] = source[k]
end
end
end
copy(to, tbl, from)
end)
--- Creates another tween which will be initialized when the current one ends.
-- If tbl_ and/or method_ are not specified, the values from the current tween will be used.
-- Returns the new tween.
r.chain = function(_, duration_, tbl_, to_, method_)
if not method_ and to_ then
if type(to_) == "string" then
tbl_, to_, method_ = tbl, tbl_, to_
else
method_ = method
end
elseif not method_ and not to_ then
tbl_, to_, method_ = tbl, tbl_, method
end
local done = false
local fn = self:tween(duration_, tbl_, to_, method_)
:initWhen(function() return done end)
r:onEnd(function(self, lag)
done = true
fn:skip(lag)
end)
return fn
end
return r
end,
--- Cancels all the running TimedFunctions.
-- @impl ubiquitousse
clear = function(self)
self.delayed = {}
end
}
registry_mt.__index = registry_mt
--- Time related functions
local timer
timer = {
--- Creates and return a new TimerRegistry.
-- A TimerRegistry is a separate ubiquitousse.time instance: its TimedFunctions will be independant
-- from the one registered using ubiquitousse.time.run (the global TimerRegistry). If you use the scene
-- system, a scene-specific TimerRegistry is available at ubiquitousse.scene.current.time.
-- @impl ubiquitousse
new = function()
return setmetatable({
--- Used to store all the functions delayed with ubiquitousse.time.delay
-- The default implementation use the structure {<key: function> = <value: data table>, ...}
-- This table is for internal use and shouldn't be used from an external script.
delayed = {},
--- Time since last timer update (miliseconds).
dt = 0
}, registry_mt)
end,
--- Time since last update (miliseconds).
-- @impl ubiquitousse
dt = 0,
--- Global TimerRegistry.
-- @impl ubiquitousse
delayed = {},
update = function(...) -- If ubiquitousse.signal is available, will be bound to the "update" signal in signal.event.
return registry_mt.update(timer, ...)
end,
run = function(...)
return registry_mt.run(timer, ...)
end,
tween = function(...)
return registry_mt.tween(timer, ...)
end,
clear = function(...)
return registry_mt.clear(timer, ...)
end
}
-- Bind signals
if signal then
signal.event:bind("update", timer.update)
end
return timer