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Restructure timer

This commit is contained in:
Étienne Fildadut 2021-02-18 17:13:56 +01:00
parent 5d2c9c5f31
commit fdd69fd7f8

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@ -4,7 +4,6 @@ local loaded, signal = pcall(require, (...):match("^(.-)timer").."signal")
if not loaded then signal = nil end
local ease = require((...):match("^.-timer")..".easing")
local timer
--- Returns true if all the values in the list are true ; functions in the list will be called and the test will be performed on their return value.
-- Returns default if the list is empty.
@ -24,222 +23,234 @@ local function all(list, default)
end
end
-- Timer methods.
local timer_mt = {
--- timer data table
t = nil,
--- Wait time milliseconds before running the function.
-- Specify no time to remove condition.
after = function(self, time)
self.t.after = time
return self
end,
--- Run the function every time millisecond.
-- Specify no time to remove condition.
every = function(self, time)
self.t.every = time
return self
end,
--- The function will not execute more than count times.
-- Specify no time to remove condition.
times = function(self, count)
self.t.times = count or -1
return self
end,
--- The TimedFunction will be active for a time duration.
-- Specify no time to remove condition.
during = function(self, time)
self.t.during = time
return self
end,
--- Function conditions ---
--- Starts the function execution when func() returns true. Checked before the "after" condition,
-- meaning the "after" countdown starts when func() returns true.
-- If multiple init functions are added, init will trigger only when all of them returns true.
initWhen = function(self, func)
table.insert(self.t.initWhen, func)
return self
end,
--- Starts the function execution when func() returns true. Checked after the "after" condition.
-- If multiple start functions are added, start will trigger only when all of them returns true.
startWhen = function(self, func)
table.insert(self.t.startWhen, func)
return self
end,
--- When the functions ends, the execution won't stop and will repeat as long as func() returns true.
-- Will cancel timed repeat conditions if false but needs other timed repeat conditions to be true to create a new repeat.
-- If multiple repeat functions are added, a repeat will trigger only when all of them returns true.
repeatWhile = function(self, func)
table.insert(self.t.repeatWhile, func)
return self
end,
--- Stops the function execution when func() returns true. Checked before all timed conditions.
-- If multiple stop functions are added, stop will trigger only when all of them returns true.
stopWhen = function(self, func)
table.insert(self.t.stopWhen, func)
return self
end,
--- Conditions override ---
--- Force the function to start its execution.
start = function(self)
self.t.forceStart = true
return self
end,
--- Force the function to stop its execution.
stop = function(self)
self.t.forceStop = true
return self
end,
--- Force the function to stop immediately. Won't trigger onEnd or other callbacks.
abort = function(self)
self.t.abort = true
return self
end,
--- Skip some amount of time.
skip = function(self, time)
self.t.skip = (self.t.skip or 0) + time
end,
--- Callbacks functions ---
--- Will execute func(self, lag) when the function execution start.
onStart = function(self, func)
table.insert(self.t.onStart, func)
return self
end,
--- Will execute func(self, lag) each frame the main function is run.
onUpdate = function(self, func)
table.insert(self.t.onUpdate, func)
return self
end,
--- Will execute func(self, lag) when the function execution end.
onEnd = function(self, func)
table.insert(self.t.onEnd, func)
return self
end,
--- Chaining ---
--- Creates another TimedFunction which will be initialized immediately when the current one ends.
-- Returns the new TimedFunction.
chain = function(self, func)
local done = false
local fn = self:run(func)
:initWhen(function() return done end)
self:onEnd(function(self, lag)
done = true
fn:skip(lag)
end)
return fn
end
}
timer_mt.__index = timer_mt
--- Registry methods.
local registry_mt = {
--- Update all the TimedFunctions calls.
--- Update all the timers in the registry.
-- Should be called at every game update; called by ubiquitousse.update.
-- @tparam number dt the delta-time (time spent since last time the function was called) (miliseconds)
-- @impl ubiquitousse
update = function(self, dt)
self.dt = dt
local done = {} -- functions done running
local d = self.delayed
for func, t in pairs(d) do
if t and all(t.initWhen, true) then
t.initWhen = {}
local co = t.coroutine
-- skip
dt = self.dt
if t.skip then dt = dt + t.skip end
-- start
if t.after then t.after = t.after - dt end
if t.forceStart or ((not t.after or t.after <= 0) and all(t.startWhen, true)) then
local startLag = 0
if t.after then
startLag = -t.after
elseif t.skip then
startLag = t.skip
end
t.after, t.skip = nil, nil
t.startWhen = {}
d[func] = false -- niling here cause the next pair iteration to error
table.insert(done, func)
if not co then
co = coroutine.create(func)
t.coroutine = co
if t.times > 0 then t.times = t.times - 1 end
for _, f in ipairs(t.onStart) do f(t.object, startLag) end
end
-- update
assert(coroutine.resume(co, function(delay)
t.after = delay - startLag
d[func] = t
coroutine.yield()
end, dt))
for _, f in ipairs(t.onUpdate) do f(t.object, startLag) end
if t.during then t.during = t.during - startLag - dt end
-- stopping / repeat
if all(t.stopWhen, false) then t.forceStop = true end
if t.forceStop or coroutine.status(co) == "dead" then
if t.forceStop
or (t.during and t.during <= 0)
or (t.times == 0)
or (not all(t.repeatWhile, true))
or (t.every == nil and t.times == -1 and t.during == nil and #t.repeatWhile == 0) -- no repeat
then
local endLag = t.during and -t.during or 0
for _, f in ipairs(t.onEnd) do f(t.object, endLag) end
else
-- process timers
for _, timer in ipairs(self.delayed) do
local t = timer.t
if not t.dead then
if t.abort then
t.dead = true
elseif all(t.initWhen, true) then
t.initWhen = {}
local co = t.coroutine
-- skip
dt = self.dt
if t.skip then dt = dt + t.skip end
-- start
if t.after then t.after = t.after - dt end
if t.forceStart or ((not t.after or t.after <= 0) and all(t.startWhen, true)) then
local startLag = 0
if t.after then
startLag = -t.after
elseif t.skip then
startLag = t.skip
end
t.after, t.skip = nil, nil
t.startWhen = {}
t.dead = true -- niling here cause the next pair iteration to error
if not co then
co = coroutine.create(t.func)
t.coroutine = co
if t.times > 0 then t.times = t.times - 1 end
if t.every then t.after = t.every - startLag end
t.coroutine = coroutine.create(func)
d[func] = t
for _, f in ipairs(t.onStart) do f(timer, startLag) end
end
-- update
assert(coroutine.resume(co, timer, dt, 0, function(delay)
t.after = delay - startLag
t.dead = false
local _, _, dt, lag = coroutine.yield()
return dt, lag
end))
for _, f in ipairs(t.onUpdate) do f(t.object, startLag) end
if t.during then t.during = t.during - startLag - dt end
-- stopping / repeat
if all(t.stopWhen, false) then t.forceStop = true end
if t.forceStop or coroutine.status(co) == "dead" then
if t.forceStop
or (t.during and t.during <= 0)
or (t.times == 0)
or (not all(t.repeatWhile, true))
or (t.every == nil and t.times == -1 and t.during == nil and #t.repeatWhile == 0) -- no repeat
then
local endLag = t.during and -t.during or 0
for _, f in ipairs(t.onEnd) do f(timer, endLag) end
else
if t.times > 0 then t.times = t.times - 1 end
if t.every then t.after = t.every - startLag end
t.coroutine = coroutine.create(t.func)
t.dead = false
end
end
end
end
end
end
for _, func in ipairs(done) do
if not d[func] then
d[func] = nil
-- remove dead timers
for i=#self.delayed, 1, -1 do
if self.delayed[i].t.dead then
table.remove(self.delayed, i)
end
end
end,
--- Schedule a function to run.
-- The function will receive as first parameter the wait(time) function, which will pause the function execution for time miliseconds.
-- The function will receive as first parameter the TimedFunction object.
-- As a second parameter, the function will receive the delta time (dt).
-- As a third parameter, the function will receive the lag time (difference between the time when the function was run and when it should have been run).
-- As a fourth parameter, the function will receive as first parameter the wait(time) function, which will pause the function execution for time miliseconds.
-- @tparam[opt] function func the function to schedule
-- @treturn TimedFunction the object
-- @treturn timer the object
-- @impl ubiquitousse
run = function(self, func)
-- Creates empty function (the TimedFunction may be used for time measure or stuff like that which doesn't need a specific function)
func = func or function() end
local r = setmetatable({
t = {
dead = false,
func = func or function() end,
coroutine = nil,
-- Since delayed functions can end in any order, it doesn't really make sense to use a integer-keyed list.
-- Using the function as the key works and it's unique.
self.delayed[func] = {
object = nil,
coroutine = nil,
after = nil,
every = nil,
times = -1,
during = nil,
after = nil,
every = nil,
times = -1,
during = nil,
initWhen = {},
startWhen = {},
repeatWhile = {},
stopWhen = {},
initWhen = {},
startWhen = {},
repeatWhile = {},
stopWhen = {},
forceStart = false,
forceStop = false,
skip = nil,
forceStart = false,
forceStop = false,
skip = nil,
onStart = {},
onUpdate = {},
onEnd = {}
}
}, timer_mt)
onStart = {},
onUpdate = {},
onEnd = {}
}
table.insert(self.delayed, r)
local t = self.delayed[func] -- internal data
local r -- external interface
r = {
--- Timed conditions ---
--- Wait time milliseconds before running the function.
-- Specify no time to remove condition.
after = function(_, time)
t.after = time
return r
end,
--- Run the function every time millisecond.
-- Specify no time to remove condition.
every = function(_, time)
t.every = time
return r
end,
--- The function will not execute more than count times.
-- Specify no time to remove condition.
times = function(_, count)
t.times = count or -1
return r
end,
--- The TimedFunction will be active for a time duration.
-- Specify no time to remove condition.
during = function(_, time)
t.during = time
return r
end,
--- Function conditions ---
--- Starts the function execution when func() returns true. Checked before the "after" condition,
-- meaning the "after" countdown starts when func() returns true.
-- If multiple init functions are added, init will trigger only when all of them returns true.
initWhen = function(_, func)
table.insert(t.initWhen, func)
return r
end,
--- Starts the function execution when func() returns true. Checked after the "after" condition.
-- If multiple start functions are added, start will trigger only when all of them returns true.
startWhen = function(_, func)
table.insert(t.startWhen, func)
return r
end,
--- When the functions ends, the execution won't stop and will repeat as long as func() returns true.
-- Will cancel timed repeat conditions if false but needs other timed repeat conditions to be true to create a new repeat.
-- If multiple repeat functions are added, a repeat will trigger only when all of them returns true.
repeatWhile = function(_, func)
table.insert(t.repeatWhile, func)
return r
end,
--- Stops the function execution when func() returns true. Checked before all timed conditions.
-- If multiple stop functions are added, stop will trigger only when all of them returns true.
stopWhen = function(_, func)
table.insert(t.stopWhen, func)
return r
end,
--- Conditions override ---
--- Force the function to start its execution.
start = function(_)
t.forceStart = true
return r
end,
--- Force the function to stop its execution.
stop = function(_)
t.forceStop = true
return r
end,
--- Skip some amount of time.
skip = function(_, time)
t.skip = (t.skip or 0) + time
end,
--- Callbacks functions ---
--- Will execute func(self, lag) when the function execution start.
onStart = function(_, func)
table.insert(t.onStart, func)
return r
end,
--- Will execute func(self, lag) each frame the main function is run.
onUpdate = function(_, func)
table.insert(t.onUpdate, func)
return r
end,
--- Will execute func(self, lag) when the function execution end.
onEnd = function(_, func)
table.insert(t.onEnd, func)
return r
end,
--- Chaining ---
--- Creates another TimedFunction which will be initialized immediately when the current one ends.
-- Returns the new TimedFunction.
chain = function(_, func)
local done = false
local fn = self:run(func)
:initWhen(function() return done end)
r:onEnd(function(self, lag)
done = true
fn:skip(lag)
end)
return fn
end
}
t.object = r
return r
end,
@ -271,7 +282,7 @@ local registry_mt = {
end
end
local r = self:run(function(wait, dt)
local r = self:run(function(self, dt)
time = time + dt
update(tbl, from, to)
end):during(duration)
@ -325,6 +336,7 @@ local registry_mt = {
registry_mt.__index = registry_mt
--- Time related functions
local timer
timer = {
--- Creates and return a new TimerRegistry.
-- A TimerRegistry is a separate ubiquitousse.time instance: its TimedFunctions will be independant