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ubiquitousse/input/axis.lua
Étienne Reuh Fildadut 4b75f21e52 Remove backend system and ctruLua support
Since I only use the LÖVE backend anyway, this simplifies the code.
Tidied some code.
2021-07-18 19:30:43 +02:00

162 lines
5.7 KiB
Lua

local input = require((...):gsub("axis$", "input"))
local button_mt = require((...):gsub("axis$", "button"))
--- AxisInput methods
local axis_mt
axis_mt = {
-- Axis inputs --
-- Axis input is a container for axes detector. An axis input will return the value of the axis detector the most far away from their center (0).
-- Axis input provide a threshold setting; every axis which has a distance to the center below the threshold (none by default) will be ignored.
-- @tparam AxisDetectors ... all the axis detectors or axis identifiers
-- @tretrun AxisInput the object
_new = function(...)
local r = setmetatable({
hijackStack = {}, -- hijackers stack, last element is the object currently hijacking this input
hijacking = nil, -- object currently hijacking this input
detectors = {}, -- detectors list
val = 0, -- current value between -1 and 1
dval = 0, -- change between -2 and 2
raw = 0, -- raw value between -max and +max
max = 1, -- maximum for raw values
threshold = 0, -- ie., the deadzone
triggeringThreshold = 0.5 -- digital button threshold
}, axis_mt)
table.insert(r.hijackStack, r)
r.hijacking = r
r:bind(...)
r.positive = input.button(function() return r:value() > r.triggeringThreshold end)
r.negative = input.button(function() return r:value() < -r.triggeringThreshold end)
return r
end,
--- Returns a new AxisInput with the same properties.
-- @treturn AxisInput the cloned object
clone = function(self)
return input.axis(unpack(self.detectors))
:threshold(self.threshold)
:triggeringThreshold(self.triggeringThreshold)
end,
--- Bind new AxisDetector(s) to this input.
-- @tparam AxisDetectors ... axis detectors or axis identifiers to add
-- @treturn AxisInput this AxisInput object
bind = function(self, ...)
for _,d in ipairs({...}) do
table.insert(self.detectors, input.axisDetector(d))
end
return self
end,
--- Unbind AxisDetector(s).
-- @tparam AxisDetectors ... axis detectors or axis identifiers to remove
-- @treturn AxisInput this AxisInput object
unbind = button_mt.unbind,
--- Unbind all AxisDetector(s).
-- @treturn AxisInput this AxisInput object
clear = button_mt.clear,
--- Hijacks the input.
-- This function returns a new input object which mirrors the current object, except it will hijack every new input.
-- This means any value change will only be visible to the new object; the axis will always appear to be at 0 for the initial object.
-- An input can be hijacked several times; the one which hijacked it last will be the active one.
-- @treturn AxisInput the new input object which is hijacking the input
hijack = function(self)
local hijacked
hijacked = setmetatable({
positive = input.button(function() return hijacked:value() > self.triggeringThreshold end),
negative = input.button(function() return hijacked:value() < -self.triggeringThreshold end)
}, { __index = self, __newindex = self })
table.insert(self.hijackStack, hijacked)
self.hijacking = hijacked
return hijacked
end,
--- Release the input that was hijacked by this object.
-- Input will be given back to the previous object.
-- @treturn AxisInput this AxisInput object
free = button_mt.free,
--- Sets the default detection threshold (deadzone).
-- 0 by default.
-- @tparam number new the new detection threshold
-- @treturn AxisInput this AxisInput object
threshold = function(self, new)
self.threshold = tonumber(new)
return self
end,
--- Returns the value of the input (between -1 and 1).
-- @tparam[opt=default threshold] number threshold value to use
-- @treturn number the input value
value = function(self, curThreshold)
if self.hijacking == self then
self:update()
local val = self.val
return math.abs(val) > math.abs(curThreshold or self.threshold) and val or 0
else
return 0
end
end,
--- Returns the change in value of the input since last update (between -2 and 2).
-- @treturn number the value delta
delta = function(self)
if self.hijacking == self then
self:update()
return self.dval
else
return 0
end
end,
--- Returns the raw value of the input (between -max and +max).
-- @tparam[opt=default threshold*max] number raw threshold value to use
-- @treturn number the input raw value
raw = function(self, rawThreshold)
if self.hijacking == self then
self:update()
local raw = self.raw
return math.abs(raw) > math.abs(rawThreshold or self.threshold*self.max) and raw or 0
else
return 0
end
end,
--- Return the raw max of the input.
-- @treturn number the input raw max
max = function(self)
self:update()
return self.max
end,
--- Sets the default triggering threshold, i.e. how the minimal axis value for which the associated buttons will be considered down.
-- 0.5 by default.
-- @tparam number new the new triggering threshold
-- @treturn AxisInput this AxisInput object
triggeringThreshold = function(self, new)
self.triggeringThreshold = tonumber(new)
return self
end,
--- The associated button pressed when the axis reaches a positive value.
positive = nil,
--- The associated button pressed when the axis reaches a negative value.
negative = nil,
--- Update axis state.
-- Automatically called, don't call unless you know what you're doing.
update = function(self)
if not input.updated[self] then
local val, raw, max = 0, 0, 1
for _, d in ipairs(self.detectors) do
local v, r, m = d() -- v[-1,1], r[-m,+m]
if math.abs(v) > math.abs(val) then
val, raw, max = v, r or v, m or 1
end
end
self.dval = val - self.val
self.val, self.raw, self.max = val, raw, max
input.updated[self] = true
end
end,
--- LÖVE note: other callbacks that are defined in backend/love.lua and need to be called in the associated LÖVE callbacks.
}
axis_mt.__index = axis_mt
return axis_mt