Module signal

Signal management.

No dependency.

Module

new () Creates and return a new SignalRegistry.
event SignalRegistry which will be used to bind signals that need to be called on game engine event; other ubiquitousse modules may bind to this registry if avaible.
registerEvents () Call this function to hook signal.event signals to LÖVE events.

SignalRegistry objects

SignalRegistry.signals Map of signals to list of listeners.
SignalRegistry:bind (name, fn, ...) Bind one or several functions to a signal name.
SignalRegistry:unbind (name, fn, ...) Unbind one or several functions to a signal name.
SignalRegistry:unbindAll (name) Remove every bound function to a signal name.
SignalRegistry:replace (name, sourceFn, destFn) Replace a bound function with another function.
SignalRegistry:clear () Remove every bound function to every signal.
SignalRegistry:emit (name, ...) Emit a signal, i.e.


Module

new ()
Creates and return a new SignalRegistry.

Returns:

    SignalRegistry
event

SignalRegistry which will be used to bind signals that need to be called on game engine event; other ubiquitousse modules may bind to this registry if avaible.

For example, every ubiquitousse module with a “update” function will bind it to the “update” signal in the registry; you can then call this signal on each game update to update every ubiquitousse module easily.

Provided signals:

  • update(dt), should be called on every game update
  • draw(), should be called on every game draw
  • for LÖVE, there are callbacks for every LÖVE callback function that need to be called on their corresponding LÖVE callback
registerEvents ()
Call this function to hook signal.event signals to LÖVE events. This means overriding every existing LÖVE callback. If a callback is already defined, the new one will call the old function along with the signal:emit.

Requires:

    love

SignalRegistry objects

Signal registry.

A SignalRegistry is a separate ubiquitousse.signal instance: its signals will be independant from other registries.

SignalRegistry.signals
Map of signals to list of listeners.
SignalRegistry:bind (name, fn, ...)
Bind one or several functions to a signal name.

Parameters:

  • name
  • fn
  • ...
SignalRegistry:unbind (name, fn, ...)
Unbind one or several functions to a signal name.

Parameters:

  • name
  • fn
  • ...
SignalRegistry:unbindAll (name)
Remove every bound function to a signal name.

Parameters:

  • name
SignalRegistry:replace (name, sourceFn, destFn)
Replace a bound function with another function.

Parameters:

  • name
  • sourceFn
  • destFn
SignalRegistry:clear ()
Remove every bound function to every signal.
SignalRegistry:emit (name, ...)
Emit a signal, i.e. call every function bound to it, with the given arguments.

Parameters:

  • name
  • ...
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