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ecs: add System:onUpdateEnd, System:onDrawEnd

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Étienne Fildadut 2021-12-27 14:12:08 +01:00
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commit ce7e54fb69
12 changed files with 154 additions and 34 deletions

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@ -108,7 +108,7 @@
</div> <!-- id="main" -->
<div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2021-12-27 13:22:21 </i>
<i style="float:right;">Last updated 2021-12-27 14:09:51 </i>
</div> <!-- id="about" -->
</div> <!-- id="container" -->
</body>

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@ -334,7 +334,7 @@
</div> <!-- id="main" -->
<div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2021-12-27 13:22:21 </i>
<i style="float:right;">Last updated 2021-12-27 14:09:51 </i>
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@ -224,6 +224,14 @@ end
<td class="name" nowrap><a href="#System:render">System:render (e, c) <sup><em>[callback]</em></sup></a></td>
<td class="summary">Called when drawing the system, for every entity the system contains.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#System:onUpdateEnd">System:onUpdateEnd (dt) <sup><em>[callback]</em></sup></a></td>
<td class="summary">Called after updating the system.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#System:onDrawEnd">System:onDrawEnd () <sup><em>[callback]</em></sup></a></td>
<td class="summary">Called after drawing the system.</td>
</tr>
</table>
<h3 class="doc-title"><a href="#System.ro">Read-only fields.</a></h3>
<table class="function_list">
@ -1002,6 +1010,7 @@ avoid repeating your filters or allow controlling several system from a single p
</dt>
<dd>
Called when updating the system.
Called before any call to <a href="../modules/ecs.html#System:process">System:process</a> or call to subsystems.
</ul>
</ul>
@ -1027,6 +1036,7 @@ avoid repeating your filters or allow controlling several system from a single p
</dt>
<dd>
Called when drawing the system.
Called before any call to <a href="../modules/ecs.html#System:draw">System:draw</a> or call to subsystems.
</ul>
</ul>
@ -1044,7 +1054,8 @@ avoid repeating your filters or allow controlling several system from a single p
<strong>System:process (e, c, dt) <sup><em>[callback]</em></sup></strong>
</dt>
<dd>
Called when updating the system, for every entity the system contains. Called after <a href="../modules/ecs.html#System:onUpdate">System:onUpdate</a> was called on the system.
Called when updating the system, for every entity the system contains.
Called after <a href="../modules/ecs.html#System:onUpdate">System:onUpdate</a> was called on the system, and before any call to subsystems.
</ul>
</ul>
@ -1077,7 +1088,8 @@ avoid repeating your filters or allow controlling several system from a single p
<strong>System:render (e, c) <sup><em>[callback]</em></sup></strong>
</dt>
<dd>
Called when drawing the system, for every entity the system contains. Called after <a href="../modules/ecs.html#System:onDraw">System:onDraw</a> was called on the system.
Called when drawing the system, for every entity the system contains.
Called after <a href="../modules/ecs.html#System:onDraw">System:onDraw</a> was called on the system, and before any call to subsystems.
</ul>
</ul>
@ -1100,6 +1112,51 @@ avoid repeating your filters or allow controlling several system from a single p
</dd>
<dt>
<a name = "System:onUpdateEnd"></a>
<strong>System:onUpdateEnd (dt) <sup><em>[callback]</em></sup></strong>
</dt>
<dd>
Called after updating the system.
Called after <a href="../modules/ecs.html#System:onDraw">System:onDraw</a>, <a href="../modules/ecs.html#System:process">System:process</a> and calls to subsystems.
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">dt</span>
<span class="types"><span class="type">number</span></span>
delta-time since last update
</li>
</ul>
</dd>
<dt>
<a name = "System:onDrawEnd"></a>
<strong>System:onDrawEnd () <sup><em>[callback]</em></sup></strong>
</dt>
<dd>
Called after drawing the system.
Called after <a href="../modules/ecs.html#System:onUpdate">System:onUpdate</a>, <a href="../modules/ecs.html#System:render">System:render</a> and calls to subsystems.
</ul>
</ul>
</ul>
</ul>
</dd>
</dl>
<h3 class="doc-title"><a name = "System.ro"></a>Read-only fields.</h3>
@ -1626,7 +1683,7 @@ its sibling systems (i.e. completely stop the propagation of the event).</li>
</div> <!-- id="main" -->
<div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2021-12-27 13:22:21 </i>
<i style="float:right;">Last updated 2021-12-27 14:09:51 </i>
</div> <!-- id="about" -->
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</body>

View file

@ -178,7 +178,7 @@ end
<h2><a href="#Layer_objects">Layer objects </a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#Layer:draw">Layer:draw ()</a></td>
<td class="name" nowrap><a href="#Layer:draw">Layer:draw ([, x=0[, y=0]])</a></td>
<td class="summary">Draw the current layer.</td>
</tr>
<tr>
@ -311,11 +311,11 @@ end
<h2><a href="#Level_objects">Level objects </a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#Level:draw">Level:draw ()</a></td>
<td class="summary">Draw this level (background and layers).</td>
<td class="name" nowrap><a href="#Level:draw">Level:draw ([, x=0[, y=0]])</a></td>
<td class="summary">Draw this level.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#Level:drawBackground">Level:drawBackground ()</a></td>
<td class="name" nowrap><a href="#Level:drawBackground">Level:drawBackground ([, x=0[, y=0]])</a></td>
<td class="summary">Draw this level background.</td>
</tr>
<tr>
@ -712,7 +712,8 @@ end
<dd>
Called for the entity when drawing the associated entity layer (you will likely want to redefine it). </p>
<p> By default, this draws the tile associated with the entity if there is one, or a rectangle around the entity position otherwise.
<p> By default, this draws the tile associated with the entity if there is one, or a rectangle around the entity position otherwise,
assuming we are currently in layer coordinates (i.e. layer top-left is at 0,0).
<h3>Requires:</h3>
<ul>
@ -766,11 +767,13 @@ end
<dl class="function">
<dt>
<a name = "Layer:draw"></a>
<strong>Layer:draw ()</strong>
<strong>Layer:draw ([, x=0[, y=0]])</strong>
</dt>
<dd>
Draw the current layer.
Assumes we are currently in level coordinates (i.e. level top-left is at 0,0).
Draw the current layer. </p>
<p> Assumes we are currently in level coordinates (i.e. level top-left is at 0,0).
You can specify an offset if your level top-left coordinate is not at 0,0 (or to produce other effects).
<h3>Requires:</h3>
<ul>
@ -780,6 +783,19 @@ end
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">x</span>
<span class="types"><span class="type">number</span></span>
offset X position to draw the layer at
(<em>default</em> 0)
</li>
<li><span class="parameter">y</span>
<span class="types"><span class="type">number</span></span>
offset Y position to draw the layer at
(<em>default</em> 0)
</li>
</ul>
@ -1459,13 +1475,16 @@ end
<dl class="function">
<dt>
<a name = "Level:draw"></a>
<strong>Level:draw ()</strong>
<strong>Level:draw ([, x=0[, y=0]])</strong>
</dt>
<dd>
Draw this level (background and layers).
Assumes we are currently in world coordinates (i.e. world top-left is at 0,0).
The level must be loaded.
Will draw the eventual backgrounds and all the layers in the level.
Draw this level.
Will draw the eventual backgrounds and all the layers in the level.</p>
<p> Assumes we are currently in world coordinates (i.e. world top-left is at 0,0).
You can specify an offset if your world top-left coordinate is not at 0,0 (or to produce other effects).</p>
<p> The level must be loaded.
<h3>Requires:</h3>
<ul>
@ -1475,6 +1494,19 @@ end
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">x</span>
<span class="types"><span class="type">number</span></span>
offset X position to draw the level at
(<em>default</em> 0)
</li>
<li><span class="parameter">y</span>
<span class="types"><span class="type">number</span></span>
offset Y position to draw the level at
(<em>default</em> 0)
</li>
</ul>
@ -1483,12 +1515,15 @@ end
</dd>
<dt>
<a name = "Level:drawBackground"></a>
<strong>Level:drawBackground ()</strong>
<strong>Level:drawBackground ([, x=0[, y=0]])</strong>
</dt>
<dd>
Draw this level background.
Assumes we are currently in level coordinates (i.e. level top-left is at 0,0).
The level must be loaded.
Draw this level background. </p>
<p> Assumes we are currently in level coordinates (i.e. level top-left is at 0,0).
You can specify an offset if your level top-left coordinate is not at 0,0 (or to produce other effects).</p>
<p> The level must be loaded.
<h3>Requires:</h3>
<ul>
@ -1498,6 +1533,19 @@ end
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">x</span>
<span class="types"><span class="type">number</span></span>
offset X position to draw the background at
(<em>default</em> 0)
</li>
<li><span class="parameter">y</span>
<span class="types"><span class="type">number</span></span>
offset Y position to draw the backgroud at
(<em>default</em> 0)
</li>
</ul>
@ -1781,7 +1829,7 @@ end
Level background. </p>
<p> If there is a background image, <code>background.image</code> contains a table <code>{image=image, x=number, y=number, sx=number, sy=number}</code>
where <a href="../modules/ldtk.html#Tileset.image">image</a> is the LÖVE image (or image filepath if LÖVE not available) <a href="../modules/ldtk.html#Entity.x">x</a> and <a href="../modules/ldtk.html#Entity.y">y</a> are the top-left position,
where <a href="../modules/ldtk.html#Tileset.image">image</a> is the LÖVE image (or image filepath if LÖVE not available) <a href="../modules/ldtk.html#Layer.x">x</a> and <a href="../modules/ldtk.html#Level.y">y</a> are the top-left position,
and <a href="../modules/ldtk.html#Entity.sx">sx</a> and <a href="../modules/ldtk.html#Entity.sy">sy</a> the horizontal and vertical scale factors.
</ul>
@ -1856,7 +1904,7 @@ end
<li>Enum are converted into a Lua string giving the currently selected enum value.</li>
<li>Filepath are converted into a Lua string giving the file path.</li>
<li>Arrays are converted into a Lua table with the elements in it as a list.</li>
<li>Points are converted into a Lua table with the fields <a href="../modules/ldtk.html#Entity.x">x</a> and <a href="../modules/ldtk.html#Entity.y">y</a>: <code>{ x=number, y=number }</code>.</li>
<li>Points are converted into a Lua table with the fields <a href="../modules/ldtk.html#Layer.x">x</a> and <a href="../modules/ldtk.html#Level.y">y</a>: <code>{ x=number, y=number }</code>.</li>
<li>Colors are converted into a Lua table with the red, green and blue components in [0-1] as a list: <code>{r,g,b}</code>.</li>
</ul>
@ -1882,7 +1930,7 @@ end
</div> <!-- id="main" -->
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2021-12-27 13:22:21 </i>
<i style="float:right;">Last updated 2021-12-27 14:09:51 </i>
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@ -702,7 +702,7 @@
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2021-12-27 13:22:21 </i>
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@ -414,7 +414,7 @@
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
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@ -1153,7 +1153,7 @@
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@ -362,7 +362,7 @@
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@ -784,7 +784,7 @@
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
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@ -71,7 +71,7 @@
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
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