mirror of
https://github.com/Reuh/ubiquitousse.git
synced 2025-10-27 09:09:30 +00:00
Allow timers to exist without a registry; remove global registry
In order to allow manual management of timers and better integration with ECS; you would typically let the uqt.ecs handle timers as separate entities, updated by a timer system. A default global registry is highly redundant in this context. Scene timers registry are still a thing anyway.
This commit is contained in:
parent
3a94c6b60d
commit
aa45a2cdac
1 changed files with 141 additions and 140 deletions
201
timer/timer.lua
201
timer/timer.lua
|
|
@ -1,10 +1,8 @@
|
|||
--- ubiquitousse.timer
|
||||
-- Optional dependencies: ubiquitousse.signal (to bind to update signal in signal.event)
|
||||
local loaded, signal = pcall(require, (...):match("^(.-)timer").."signal")
|
||||
if not loaded then signal = nil end
|
||||
|
||||
local ease = require((...):match("^.-timer")..".easing")
|
||||
|
||||
local timer_module
|
||||
|
||||
--- Returns true if all the values in the list are true ; functions in the list will be called and the test will be performed on their return value.
|
||||
-- Returns default if the list is empty.
|
||||
local function all(list, default)
|
||||
|
|
@ -120,33 +118,24 @@ local timer_mt = {
|
|||
end,
|
||||
|
||||
--- Chaining ---
|
||||
--- Creates another TimedFunction which will be initialized immediately when the current one ends.
|
||||
--- Creates another TimedFunction which will be replace the current one when it ends.
|
||||
-- Returns the new TimedFunction.
|
||||
chain = function(self, func)
|
||||
local done = false
|
||||
local fn = self:run(func)
|
||||
:initWhen(function() return done end)
|
||||
local fn = timer_module.run(func)
|
||||
self:onEnd(function(self, lag)
|
||||
done = true
|
||||
fn:skip(lag)
|
||||
self.t = fn.t
|
||||
end)
|
||||
return fn
|
||||
end
|
||||
}
|
||||
timer_mt.__index = timer_mt
|
||||
end,
|
||||
|
||||
--- Registry methods.
|
||||
local registry_mt = {
|
||||
--- Update all the timers in the registry.
|
||||
-- Should be called at every game update; called by ubiquitousse.update.
|
||||
--- Management ---
|
||||
--- Update the timer.
|
||||
-- Should be called at every game update.
|
||||
-- @tparam number dt the delta-time (time spent since last time the function was called) (miliseconds)
|
||||
-- @impl ubiquitousse
|
||||
update = function(self, dt)
|
||||
self.dt = dt
|
||||
|
||||
-- process timers
|
||||
for _, timer in ipairs(self.delayed) do
|
||||
local t = timer.t
|
||||
local t = self.t
|
||||
if not t.dead then
|
||||
if t.abort then
|
||||
t.dead = true
|
||||
|
|
@ -154,10 +143,10 @@ local registry_mt = {
|
|||
t.initWhen = {}
|
||||
local co = t.coroutine
|
||||
-- skip
|
||||
dt = self.dt
|
||||
if t.skip then dt = dt + t.skip end
|
||||
local cdt = dt
|
||||
if t.skip then cdt = cdt + t.skip end
|
||||
-- start
|
||||
if t.after then t.after = t.after - dt end
|
||||
if t.after then t.after = t.after - cdt end
|
||||
if t.forceStart or ((not t.after or t.after <= 0) and all(t.startWhen, true)) then
|
||||
local startLag = 0
|
||||
if t.after then
|
||||
|
|
@ -172,17 +161,17 @@ local registry_mt = {
|
|||
co = coroutine.create(t.func)
|
||||
t.coroutine = co
|
||||
if t.times > 0 then t.times = t.times - 1 end
|
||||
for _, f in ipairs(t.onStart) do f(timer, startLag) end
|
||||
for _, f in ipairs(t.onStart) do f(self, startLag) end
|
||||
end
|
||||
-- update
|
||||
assert(coroutine.resume(co, timer, dt, 0, function(delay)
|
||||
assert(coroutine.resume(co, self, cdt, 0, function(delay)
|
||||
t.after = delay - startLag
|
||||
t.dead = false
|
||||
local _, _, dt, lag = coroutine.yield()
|
||||
return dt, lag
|
||||
local _, _, cdt, lag = coroutine.yield()
|
||||
return cdt, lag
|
||||
end))
|
||||
for _, f in ipairs(t.onUpdate) do f(t.object, startLag) end
|
||||
if t.during then t.during = t.during - startLag - dt end
|
||||
if t.during then t.during = t.during - startLag - cdt end
|
||||
-- stopping / repeat
|
||||
if all(t.stopWhen, false) then t.forceStop = true end
|
||||
if t.forceStop or coroutine.status(co) == "dead" then
|
||||
|
|
@ -193,7 +182,7 @@ local registry_mt = {
|
|||
or (t.every == nil and t.times == -1 and t.during == nil and #t.repeatWhile == 0) -- no repeat
|
||||
then
|
||||
local endLag = t.during and -t.during or 0
|
||||
for _, f in ipairs(t.onEnd) do f(timer, endLag) end
|
||||
for _, f in ipairs(t.onEnd) do f(self, endLag) end
|
||||
else
|
||||
if t.times > 0 then t.times = t.times - 1 end
|
||||
if t.every then t.after = t.every - startLag end
|
||||
|
|
@ -204,25 +193,92 @@ local registry_mt = {
|
|||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
--- Check if the timer is dead.
|
||||
-- You shouldn't need to worry about this if your timer belongs to a registry?
|
||||
-- If you don't use registries, you probably should purge dead timers to free up some memory (dead timers don't do anything otherwise).
|
||||
-- @treturn bool true if the timer can be discarded, false if it's still active.
|
||||
-- @impl ubiquitousse
|
||||
dead = function(self)
|
||||
return self.t.dead
|
||||
end
|
||||
}
|
||||
timer_mt.__index = timer_mt
|
||||
|
||||
--- Registry methods.
|
||||
local registry_mt = {
|
||||
--- Update all the timers in the registry.
|
||||
-- Should be called at every game update; called by ubiquitousse.update.
|
||||
-- @tparam number dt the delta-time (time spent since last time the function was called) (miliseconds)
|
||||
-- @impl ubiquitousse
|
||||
update = function(self, dt)
|
||||
-- process timers
|
||||
for _, timer in ipairs(self.timers) do
|
||||
timer:update(dt)
|
||||
end
|
||||
|
||||
-- remove dead timers
|
||||
for i=#self.delayed, 1, -1 do
|
||||
if self.delayed[i].t.dead then
|
||||
table.remove(self.delayed, i)
|
||||
for i=#self.timers, 1, -1 do
|
||||
if self.timers[i]:dead() then
|
||||
table.remove(self.timers, i)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
--- Schedule a function to run.
|
||||
-- The function will receive as first parameter the TimedFunction object.
|
||||
--- Create a new timer and add it to the registry.
|
||||
-- Same as timer_module.run, but add it to the registry.
|
||||
-- @impl ubiquitousse
|
||||
run = function(self, func)
|
||||
local r = timer_module.run(func)
|
||||
table.insert(self.timers, r)
|
||||
return r
|
||||
end,
|
||||
|
||||
--- Create a new tween timer and add it to the registry.
|
||||
-- Same as timer_module.tween, but add it to the registry.
|
||||
-- @impl ubiquitousse
|
||||
tween = function(self, duration, tbl, to, method)
|
||||
local r = timer_module.tween(duration, tbl, to, method)
|
||||
table.insert(self.timers, r)
|
||||
return r
|
||||
end,
|
||||
|
||||
--- Cancels all the running TimedFunctions.
|
||||
-- @impl ubiquitousse
|
||||
clear = function(self)
|
||||
self.timers = {}
|
||||
end
|
||||
}
|
||||
registry_mt.__index = registry_mt
|
||||
|
||||
--- Time related functions
|
||||
timer_module = {
|
||||
--- Creates and return a new timer registry.
|
||||
-- A timer registry provides an easy way to handle your timers; it will keep track of them,
|
||||
-- updating and removing them as needed. If you use the scene system, a scene-specific
|
||||
-- timer registry is available at ubiquitousse.scene.current.timer.
|
||||
-- @impl ubiquitousse
|
||||
new = function()
|
||||
return setmetatable({
|
||||
--- Used to store all the functions delayed with ubiquitousse.time.delay
|
||||
-- The default implementation use the structure {<key: function> = <value: data table>, ...}
|
||||
-- This table is for internal use and shouldn't be used from an external script.
|
||||
timers = {}
|
||||
}, registry_mt)
|
||||
end,
|
||||
|
||||
--- Create a new timer that will run a function.
|
||||
-- The function will receive as first parameter the timer object.
|
||||
-- As a second parameter, the function will receive the delta time (dt).
|
||||
-- As a third parameter, the function will receive the lag time (difference between the time when the function was run and when it should have been run).
|
||||
-- As a fourth parameter, the function will receive as first parameter the wait(time) function, which will pause the function execution for time miliseconds.
|
||||
-- You will need to call the :update(dt) method on the timer object every frame to make it do something, or create the timer from a timer registry if you
|
||||
-- don't want to handle your timers manually.
|
||||
-- @tparam[opt] function func the function to schedule
|
||||
-- @treturn timer the object
|
||||
-- @impl ubiquitousse
|
||||
run = function(self, func)
|
||||
run = function(func)
|
||||
local r = setmetatable({
|
||||
t = {
|
||||
dead = false,
|
||||
|
|
@ -249,19 +305,19 @@ local registry_mt = {
|
|||
}
|
||||
}, timer_mt)
|
||||
|
||||
table.insert(self.delayed, r)
|
||||
|
||||
return r
|
||||
end,
|
||||
|
||||
--- Tween some numeric values.
|
||||
--- Create a timer that will tween some numeric values.
|
||||
-- You will need to call the :update(dt) method on the timer object every frame to make it do something, or create the timer from a timer registry if you
|
||||
-- don't want to handle your timers manually.
|
||||
-- @tparam number duration tween duration (miliseconds)
|
||||
-- @tparam table tbl the table containing the values to tween
|
||||
-- @tparam table to the new values
|
||||
-- @tparam[opt="linear"] string/function method tweening method (string name or the actual function(time, start, change, duration))
|
||||
-- @treturn TimedFunction the object. A duration is already defined, and the :chain methods takes the same arguments as tween (and creates a tween).
|
||||
-- @treturn timer the object. A duration is already defined, and the :chain methods takes the same arguments as tween (and creates a tween).
|
||||
-- @impl ubiquitousse
|
||||
tween = function(self, duration, tbl, to, method)
|
||||
tween = function(duration, tbl, to, method)
|
||||
method = method or "linear"
|
||||
method = type(method) == "string" and ease[method] or method
|
||||
|
||||
|
|
@ -282,7 +338,7 @@ local registry_mt = {
|
|||
end
|
||||
end
|
||||
|
||||
local r = self:run(function(self, dt)
|
||||
local r = timer_module.run(function(self, dt)
|
||||
time = time + dt
|
||||
update(tbl, from, to)
|
||||
end):during(duration)
|
||||
|
|
@ -314,71 +370,16 @@ local registry_mt = {
|
|||
tbl_, to_, method_ = tbl, tbl_, method
|
||||
end
|
||||
|
||||
local done = false
|
||||
local fn = self:tween(duration_, tbl_, to_, method_)
|
||||
:initWhen(function() return done end)
|
||||
local fn = timer_module.tween(duration_, tbl_, to_, method_)
|
||||
r:onEnd(function(self, lag)
|
||||
done = true
|
||||
fn:skip(lag)
|
||||
self.t = fn.t
|
||||
end)
|
||||
return fn
|
||||
end
|
||||
|
||||
return r
|
||||
end,
|
||||
|
||||
--- Cancels all the running TimedFunctions.
|
||||
-- @impl ubiquitousse
|
||||
clear = function(self)
|
||||
self.delayed = {}
|
||||
end
|
||||
}
|
||||
registry_mt.__index = registry_mt
|
||||
|
||||
--- Time related functions
|
||||
local timer
|
||||
timer = {
|
||||
--- Creates and return a new TimerRegistry.
|
||||
-- A TimerRegistry is a separate ubiquitousse.time instance: its TimedFunctions will be independant
|
||||
-- from the one registered using ubiquitousse.time.run (the global TimerRegistry). If you use the scene
|
||||
-- system, a scene-specific TimerRegistry is available at ubiquitousse.scene.current.time.
|
||||
-- @impl ubiquitousse
|
||||
new = function()
|
||||
return setmetatable({
|
||||
--- Used to store all the functions delayed with ubiquitousse.time.delay
|
||||
-- The default implementation use the structure {<key: function> = <value: data table>, ...}
|
||||
-- This table is for internal use and shouldn't be used from an external script.
|
||||
delayed = {},
|
||||
|
||||
--- Time since last timer update (miliseconds).
|
||||
dt = 0
|
||||
}, registry_mt)
|
||||
end,
|
||||
|
||||
--- Time since last update (miliseconds).
|
||||
-- @impl ubiquitousse
|
||||
dt = 0,
|
||||
|
||||
--- Global TimerRegistry.
|
||||
-- @impl ubiquitousse
|
||||
delayed = {},
|
||||
update = function(...) -- If ubiquitousse.signal is available, will be bound to the "update" signal in signal.event.
|
||||
return registry_mt.update(timer, ...)
|
||||
end,
|
||||
run = function(...)
|
||||
return registry_mt.run(timer, ...)
|
||||
end,
|
||||
tween = function(...)
|
||||
return registry_mt.tween(timer, ...)
|
||||
end,
|
||||
clear = function(...)
|
||||
return registry_mt.clear(timer, ...)
|
||||
end
|
||||
}
|
||||
|
||||
-- Bind signals
|
||||
if signal then
|
||||
signal.event:bind("update", timer.update)
|
||||
end
|
||||
|
||||
return timer
|
||||
return timer_module
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue