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Allow timers to exist without a registry; remove global registry

In order to allow manual management of timers and better integration with ECS; you would typically let the uqt.ecs handle timers as separate entities, updated by a timer system.
A default global registry is highly redundant in this context. Scene timers registry are still a thing anyway.
This commit is contained in:
Étienne Fildadut 2021-02-20 04:47:43 +01:00
parent 3a94c6b60d
commit aa45a2cdac

View file

@ -1,10 +1,8 @@
--- ubiquitousse.timer
-- Optional dependencies: ubiquitousse.signal (to bind to update signal in signal.event)
local loaded, signal = pcall(require, (...):match("^(.-)timer").."signal")
if not loaded then signal = nil end
local ease = require((...):match("^.-timer")..".easing")
local timer_module
--- Returns true if all the values in the list are true ; functions in the list will be called and the test will be performed on their return value.
-- Returns default if the list is empty.
local function all(list, default)
@ -120,17 +118,90 @@ local timer_mt = {
end,
--- Chaining ---
--- Creates another TimedFunction which will be initialized immediately when the current one ends.
--- Creates another TimedFunction which will be replace the current one when it ends.
-- Returns the new TimedFunction.
chain = function(self, func)
local done = false
local fn = self:run(func)
:initWhen(function() return done end)
local fn = timer_module.run(func)
self:onEnd(function(self, lag)
done = true
fn:skip(lag)
self.t = fn.t
end)
return fn
end,
--- Management ---
--- Update the timer.
-- Should be called at every game update.
-- @tparam number dt the delta-time (time spent since last time the function was called) (miliseconds)
-- @impl ubiquitousse
update = function(self, dt)
local t = self.t
if not t.dead then
if t.abort then
t.dead = true
elseif all(t.initWhen, true) then
t.initWhen = {}
local co = t.coroutine
-- skip
local cdt = dt
if t.skip then cdt = cdt + t.skip end
-- start
if t.after then t.after = t.after - cdt end
if t.forceStart or ((not t.after or t.after <= 0) and all(t.startWhen, true)) then
local startLag = 0
if t.after then
startLag = -t.after
elseif t.skip then
startLag = t.skip
end
t.after, t.skip = nil, nil
t.startWhen = {}
t.dead = true -- niling here cause the next pair iteration to error
if not co then
co = coroutine.create(t.func)
t.coroutine = co
if t.times > 0 then t.times = t.times - 1 end
for _, f in ipairs(t.onStart) do f(self, startLag) end
end
-- update
assert(coroutine.resume(co, self, cdt, 0, function(delay)
t.after = delay - startLag
t.dead = false
local _, _, cdt, lag = coroutine.yield()
return cdt, lag
end))
for _, f in ipairs(t.onUpdate) do f(t.object, startLag) end
if t.during then t.during = t.during - startLag - cdt end
-- stopping / repeat
if all(t.stopWhen, false) then t.forceStop = true end
if t.forceStop or coroutine.status(co) == "dead" then
if t.forceStop
or (t.during and t.during <= 0)
or (t.times == 0)
or (not all(t.repeatWhile, true))
or (t.every == nil and t.times == -1 and t.during == nil and #t.repeatWhile == 0) -- no repeat
then
local endLag = t.during and -t.during or 0
for _, f in ipairs(t.onEnd) do f(self, endLag) end
else
if t.times > 0 then t.times = t.times - 1 end
if t.every then t.after = t.every - startLag end
t.coroutine = coroutine.create(t.func)
t.dead = false
end
end
end
end
end
end,
--- Check if the timer is dead.
-- You shouldn't need to worry about this if your timer belongs to a registry?
-- If you don't use registries, you probably should purge dead timers to free up some memory (dead timers don't do anything otherwise).
-- @treturn bool true if the timer can be discarded, false if it's still active.
-- @impl ubiquitousse
dead = function(self)
return self.t.dead
end
}
timer_mt.__index = timer_mt
@ -142,87 +213,72 @@ local registry_mt = {
-- @tparam number dt the delta-time (time spent since last time the function was called) (miliseconds)
-- @impl ubiquitousse
update = function(self, dt)
self.dt = dt
-- process timers
for _, timer in ipairs(self.delayed) do
local t = timer.t
if not t.dead then
if t.abort then
t.dead = true
elseif all(t.initWhen, true) then
t.initWhen = {}
local co = t.coroutine
-- skip
dt = self.dt
if t.skip then dt = dt + t.skip end
-- start
if t.after then t.after = t.after - dt end
if t.forceStart or ((not t.after or t.after <= 0) and all(t.startWhen, true)) then
local startLag = 0
if t.after then
startLag = -t.after
elseif t.skip then
startLag = t.skip
end
t.after, t.skip = nil, nil
t.startWhen = {}
t.dead = true -- niling here cause the next pair iteration to error
if not co then
co = coroutine.create(t.func)
t.coroutine = co
if t.times > 0 then t.times = t.times - 1 end
for _, f in ipairs(t.onStart) do f(timer, startLag) end
end
-- update
assert(coroutine.resume(co, timer, dt, 0, function(delay)
t.after = delay - startLag
t.dead = false
local _, _, dt, lag = coroutine.yield()
return dt, lag
end))
for _, f in ipairs(t.onUpdate) do f(t.object, startLag) end
if t.during then t.during = t.during - startLag - dt end
-- stopping / repeat
if all(t.stopWhen, false) then t.forceStop = true end
if t.forceStop or coroutine.status(co) == "dead" then
if t.forceStop
or (t.during and t.during <= 0)
or (t.times == 0)
or (not all(t.repeatWhile, true))
or (t.every == nil and t.times == -1 and t.during == nil and #t.repeatWhile == 0) -- no repeat
then
local endLag = t.during and -t.during or 0
for _, f in ipairs(t.onEnd) do f(timer, endLag) end
else
if t.times > 0 then t.times = t.times - 1 end
if t.every then t.after = t.every - startLag end
t.coroutine = coroutine.create(t.func)
t.dead = false
end
end
end
end
end
for _, timer in ipairs(self.timers) do
timer:update(dt)
end
-- remove dead timers
for i=#self.delayed, 1, -1 do
if self.delayed[i].t.dead then
table.remove(self.delayed, i)
for i=#self.timers, 1, -1 do
if self.timers[i]:dead() then
table.remove(self.timers, i)
end
end
end,
--- Schedule a function to run.
-- The function will receive as first parameter the TimedFunction object.
--- Create a new timer and add it to the registry.
-- Same as timer_module.run, but add it to the registry.
-- @impl ubiquitousse
run = function(self, func)
local r = timer_module.run(func)
table.insert(self.timers, r)
return r
end,
--- Create a new tween timer and add it to the registry.
-- Same as timer_module.tween, but add it to the registry.
-- @impl ubiquitousse
tween = function(self, duration, tbl, to, method)
local r = timer_module.tween(duration, tbl, to, method)
table.insert(self.timers, r)
return r
end,
--- Cancels all the running TimedFunctions.
-- @impl ubiquitousse
clear = function(self)
self.timers = {}
end
}
registry_mt.__index = registry_mt
--- Time related functions
timer_module = {
--- Creates and return a new timer registry.
-- A timer registry provides an easy way to handle your timers; it will keep track of them,
-- updating and removing them as needed. If you use the scene system, a scene-specific
-- timer registry is available at ubiquitousse.scene.current.timer.
-- @impl ubiquitousse
new = function()
return setmetatable({
--- Used to store all the functions delayed with ubiquitousse.time.delay
-- The default implementation use the structure {<key: function> = <value: data table>, ...}
-- This table is for internal use and shouldn't be used from an external script.
timers = {}
}, registry_mt)
end,
--- Create a new timer that will run a function.
-- The function will receive as first parameter the timer object.
-- As a second parameter, the function will receive the delta time (dt).
-- As a third parameter, the function will receive the lag time (difference between the time when the function was run and when it should have been run).
-- As a fourth parameter, the function will receive as first parameter the wait(time) function, which will pause the function execution for time miliseconds.
-- You will need to call the :update(dt) method on the timer object every frame to make it do something, or create the timer from a timer registry if you
-- don't want to handle your timers manually.
-- @tparam[opt] function func the function to schedule
-- @treturn timer the object
-- @impl ubiquitousse
run = function(self, func)
run = function(func)
local r = setmetatable({
t = {
dead = false,
@ -249,19 +305,19 @@ local registry_mt = {
}
}, timer_mt)
table.insert(self.delayed, r)
return r
end,
--- Tween some numeric values.
--- Create a timer that will tween some numeric values.
-- You will need to call the :update(dt) method on the timer object every frame to make it do something, or create the timer from a timer registry if you
-- don't want to handle your timers manually.
-- @tparam number duration tween duration (miliseconds)
-- @tparam table tbl the table containing the values to tween
-- @tparam table to the new values
-- @tparam[opt="linear"] string/function method tweening method (string name or the actual function(time, start, change, duration))
-- @treturn TimedFunction the object. A duration is already defined, and the :chain methods takes the same arguments as tween (and creates a tween).
-- @treturn timer the object. A duration is already defined, and the :chain methods takes the same arguments as tween (and creates a tween).
-- @impl ubiquitousse
tween = function(self, duration, tbl, to, method)
tween = function(duration, tbl, to, method)
method = method or "linear"
method = type(method) == "string" and ease[method] or method
@ -282,7 +338,7 @@ local registry_mt = {
end
end
local r = self:run(function(self, dt)
local r = timer_module.run(function(self, dt)
time = time + dt
update(tbl, from, to)
end):during(duration)
@ -314,71 +370,16 @@ local registry_mt = {
tbl_, to_, method_ = tbl, tbl_, method
end
local done = false
local fn = self:tween(duration_, tbl_, to_, method_)
:initWhen(function() return done end)
local fn = timer_module.tween(duration_, tbl_, to_, method_)
r:onEnd(function(self, lag)
done = true
fn:skip(lag)
self.t = fn.t
end)
return fn
end
return r
end,
--- Cancels all the running TimedFunctions.
-- @impl ubiquitousse
clear = function(self)
self.delayed = {}
end
}
registry_mt.__index = registry_mt
--- Time related functions
local timer
timer = {
--- Creates and return a new TimerRegistry.
-- A TimerRegistry is a separate ubiquitousse.time instance: its TimedFunctions will be independant
-- from the one registered using ubiquitousse.time.run (the global TimerRegistry). If you use the scene
-- system, a scene-specific TimerRegistry is available at ubiquitousse.scene.current.time.
-- @impl ubiquitousse
new = function()
return setmetatable({
--- Used to store all the functions delayed with ubiquitousse.time.delay
-- The default implementation use the structure {<key: function> = <value: data table>, ...}
-- This table is for internal use and shouldn't be used from an external script.
delayed = {},
--- Time since last timer update (miliseconds).
dt = 0
}, registry_mt)
end,
--- Time since last update (miliseconds).
-- @impl ubiquitousse
dt = 0,
--- Global TimerRegistry.
-- @impl ubiquitousse
delayed = {},
update = function(...) -- If ubiquitousse.signal is available, will be bound to the "update" signal in signal.event.
return registry_mt.update(timer, ...)
end,
run = function(...)
return registry_mt.run(timer, ...)
end,
tween = function(...)
return registry_mt.tween(timer, ...)
end,
clear = function(...)
return registry_mt.clear(timer, ...)
end
}
-- Bind signals
if signal then
signal.event:bind("update", timer.update)
end
return timer
return timer_module