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https://github.com/ctruLua/uCompat.git
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Added Debug and ScrollMap libs
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commit
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6 changed files with 130 additions and 4 deletions
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@ -6,6 +6,7 @@ Untested.
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Actually done:
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* Color
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* Controls
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* Debug
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* dsUser
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* Font
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* Image
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@ -14,6 +15,7 @@ Actually done:
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* Motion
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* Rumble
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* screen
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* ScrollMap
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* Sprite
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* System
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* Timer
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61
uCompat/Debug.lua
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61
uCompat/Debug.lua
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@ -0,0 +1,61 @@
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--[[
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Debug Images related µLua compatibility layer/lib for ctrµLua
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]]
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-- Module
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Debug = {}
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Debug.isDebugOn = false
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Debug.listText = {}
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Debug.debugText = ""
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Debug.debugColor = Color.new(31, 31, 31)
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function Debug.ON()
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Debug.isDebugOn = true
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Debug.clear()
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end
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function Debug.OFF()
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Debug.isDebugOn = false
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end
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Debug.print = function(text,aff)
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local i
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if(text == nil) then text = "<nil>"
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elseif(text == true) then text = "TRUE"
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elseif(text == false) then text = "FALSE"
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elseif(type(text) == "table") then text = "<"..tostring(text).."["..table.maxn(text).."]>"
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elseif(type(text) == "userdata") then text = "<"..tostring(text)..">"
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elseif(type(text) == "function") then text = "<"..tostring(text)..">"
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elseif(type(text) == "thread") then text = "<"..tostring(text)..">"
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end
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if(aff ~= nil) then
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if(aff ~= true) then aff = false end
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end
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if(#Debug.listText == 21) then
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for i=1,20 do
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Debug.listText[i] = Debug.listText[i+1]
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end
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Debug.listText[21] = text
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else
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Debug.listText[#Debug.listText] = text
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end
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Debug.debugText = ""
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for i = 1,#Debug.listText do
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Debug.debugText = (Debug.debugText..Debug.listText[i].."\n")
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end
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if aff then render() end
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end
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Debug.setColor = function(color)
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assert(color ~= nil, "Color can't be null")
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Debug.debugColor = color
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end
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Debug.clear = function()
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local i
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for i = 1,#Debug.listText do
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table.remove(Debug.listText,1)
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end
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end
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@ -32,7 +32,7 @@ function Map.draw(scr, m, x, y, w, h)
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local stack = screen.getStack(scr)
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local offsetX, offsetY = screen.offset()
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stack[#stack+1] = {"map", m, {offsetX+(x*math.floor(m.scrollX*m.tileWidth)), offsetY+(y*math.floor(m.scrollY*m.tileHeight))}}
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stack[#stack+1] = {"map", m.map, {offsetX+(x*math.floor(m.scrollX*m.tileWidth)), offsetY+(y*math.floor(m.scrollY*m.tileHeight))}}
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end
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function Map.scroll(m, x, y)
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48
uCompat/ScrollMap.lua
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48
uCompat/ScrollMap.lua
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@ -0,0 +1,48 @@
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--[[
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Scrollps related µLua compatibility layer/lib for ctrµLua
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]]
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-- Local
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map = require("ctr.gfx.map")
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-- Module
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require("uCompat.screen")
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ScrollMap = {}
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function ScrollMap.new(image, mapFile, width, height, tileWidth, tileHeight)
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local m = map.load(mapFile, image.texture, tileWidth, tileHeight)
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return {
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map = m,
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scrollX = 0,
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scrollY = 0,
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tileWidth = tileWidth,
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tileHeight = tileHeight,
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}
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end
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function ScrollMap.destroy(m)
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m.map:destroy()
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end
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function ScrollMap.draw(scr, m)
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local stack = screen.getStack(scr)
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local offsetX, offsetY = screen.offset()
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stack[#stack+1] = {"map", m.map, {offsetX+m.scrollX, offsetY+m.scrollY}}
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end
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function ScrollMap.scroll(m, x, y)
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m.scrollX = x
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m.scrollY = y
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end
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function ScrollMap.setTile(m, x, y, t)
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m.map:setTile(x, y, t)
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end
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function ScrollMap.getTile(m, x, y)
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return m.map:getTile(x, y)
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end
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@ -15,9 +15,11 @@ ULUA_BOOT_FULLPATH = (ULUA_DIR..ULUA_BOOT_FILE)
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-- Other libs
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require("uCompat.screen")
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require("uCompat.Color")
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require("uCompat.Debug")
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require("uCompat.Font")
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require("uCompat.Image")
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require("uCompat.Map")
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require("uCompat.ScrollMap")
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require("uCompat.Timer")
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require("uCompat.Sprite")
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require("uCompat.Controls")
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@ -77,9 +77,22 @@ function stopDrawing()
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fpstime = ctr.time()
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fpscount = 0
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end
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-- Debug
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if Debug and Debug.isDebugOn then
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local buffer="FPS: "..NB_FPS
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local xx=255-(string.len(buffer)*6)
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screen.print(SCREEN_UP,171,152,"RAM : "..math.floor(collectgarbage("count")).."ko.",Debug.debugColor)
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screen.print(SCREEN_UP,171,162,"VRAM: "..System.CurrentVramFree().."o.",Debug.debugColor)
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screen.print(SCREEN_UP,171,172,"PRAM: "..System.CurrentPalFree().."o.",Debug.debugColor)
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screen.print(SCREEN_UP,171,182,"FPS : "..NB_FPS,Debug.debugColor)
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screen.drawTextBox(SCREEN_DOWN, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, Debug.debugText, Debug.debugColor)
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end
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-- render
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screen.endDrawing()
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screen.setAlpha(ALPHA_RESET)
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end
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function render()
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@ -143,7 +156,7 @@ function screen.drawGradientRect(scr, x0, y0, x1, y1, color, color, color, color
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end
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function screen.drawTextBox(scr, x0, y0, x1, y1, text, color)
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checkBuffer(scr)[#videoStack[scr]+1] = {"wrappedText", {offsetX+x0, offsetY+y0, text, x1-x0, 8, RGB2RGBA(color)}}
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end
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function screen.drawTexturedQuad(scr, x0, y0, x1, y1, x2, y2, x3, y3, img, sx, sy, w, h)
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@ -171,8 +184,8 @@ function screen.startDrawing2D() -- unused
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videoStack[drawScreen] = {}
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-- As you can change the screen size, we have to re-calculate this every time.
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offsetX = (gfx.BOTTOM_WIDTH-SCREEN_WIDTH)/2
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offsetY = (gfx.BOTTOM_HEIGHT-SCREEN_HEIGHT)/2
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offsetX = math.floor((gfx.BOTTOM_WIDTH-SCREEN_WIDTH)/2)
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offsetY = math.floor((gfx.BOTTOM_HEIGHT-SCREEN_HEIGHT)/2)
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if drawScreen == gfx.GFX_TOP then
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offsetX = offsetX + 40
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end
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