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Added the Map lib, Various fixes

This commit is contained in:
Firew0lf 2015-10-07 21:23:43 +02:00
parent 1f016ffaf4
commit 40bd208b21
6 changed files with 77 additions and 9 deletions

View file

@ -10,6 +10,7 @@ Actually done:
* Font
* Image
* ini
* Map
* Motion
* Rumble
* screen

View file

@ -2,15 +2,17 @@
Colors related µLua compatibility layer/lib for ctrµLua
]]
-- Module
Color = {}
function Color.new(r, g, b)
r = r*8
g = g*8
b = b*8
return (r+g*256+b*65536)
return (r+g*32+b*1024)
end
function Color.new256(r, g, b)
return (r+g*256+b*65536)
r = math.floor(r*31/255)
g = math.floor(g*31/255)
b = math.floor(b*31/255)
return (r+g*32+b*1024)
end

View file

@ -44,6 +44,7 @@ function Controls.read()
Stylus.X, Stylus.Y = hid.touch()
local offsetX, offsetY = screen.offset()
if screen.getMainLcd() then offsetX = (offsetX-40) end
Stylus.X = (Stylus.X - offsetX)
if Stylus.X < 0 or Stylus.X > 255 then Stylus.X = stylusX end
Stylus.Y = (Stylus.Y - offsetY)

53
uCompat/Map.lua Normal file
View file

@ -0,0 +1,53 @@
--[[
Maps related µLua compatibility layer/lib for ctrµLua
]]
-- Local
map = require("ctr.gfx.map")
-- Module
require("uCompat.screen")
Map = {}
function Map.new(image, mapFile, width, height, tileWidth, tileHeight)
local m = map.load(mapFile, image.texture, tileWidth, tileHeight)
return {
map = m,
scrollX = 0,
scrollY = 0,
tileWidth = tileWidth,
tileHeight = tileHeight,
}
end
function Map.destroy(m)
m.map:unload()
end
function Map.draw(scr, m, x, y, w, h)
local stack = screen.getStack(scr)
local offsetX, offsetY = screen.offset()
stack[#stack+1] = {"map", m, {offsetX+(x*math.floor(m.scrollX*m.tileWidth)), offsetY+(y*math.floor(m.scrollY*m.tileHeight))}}
end
function Map.scroll(m, x, y)
m.scrollX = x
m.scrollY = y
end
function Map.space(m, x, y)
m.map:setSpace(x, y)
end
function Map.setTile(m, x, y, t)
m.map:setTile(x, y, t)
end
function Map.getTile(m, x, y)
return m.map:getTile(x, y)
end

View file

@ -17,6 +17,7 @@ require("uCompat.screen")
require("uCompat.Color")
require("uCompat.Font")
require("uCompat.Image")
require("uCompat.Map")
require("uCompat.Timer")
require("uCompat.Sprite")
require("uCompat.Controls")

View file

@ -31,6 +31,7 @@ NB_FPS = 0
local ctr = require("ctr")
local gfx = require("ctr.gfx")
local color = require("ctr.gfx.color")
-- As the µLua and ctrµLua drawing systems are very differents, we have to use a
-- stack. That's bad, but it's the only solution.
@ -45,8 +46,11 @@ local fpscount = 0
local fpstime = ctr.time()
local function RGB2RGBA(c)
if not c then return nil end
return (c*256)+math.floor(alpha*2.55)
if not c then return color.getDefault() end
local r = (c%32)*8
local g = math.floor(c%1024/32)*8
local b = math.floor(c/1024)*8
return color.RGBA8(r, g, b, math.floor(alpha*2.55))
end
local function checkBuffer(scr)
@ -131,7 +135,7 @@ function screen.drawRect(scr, x0, y0, x1, y1, color)
end
function screen.drawFillRect(scr, x0, y0, x1, y1, color)
checkBuffer(scr)[#videoStack[scr]+1] = {"rectangle", {offsetX+x0, offsetY+y0, offsetX+(x1-x0), offsetY+(y1-y0), 0, RGB2RGBA(color)}}
checkBuffer(scr)[#videoStack[scr]+1] = {"rectangle", {offsetX+x0, offsetY+y0, (x1-x0), (y1-y0), 0, RGB2RGBA(color)}}
end
function screen.drawGradientRect(scr, x0, y0, x1, y1, color, color, color, color)
@ -169,7 +173,7 @@ function screen.startDrawing2D() -- unused
-- As you can change the screen size, we have to re-calculate this every time.
offsetX = (gfx.BOTTOM_WIDTH-SCREEN_WIDTH)/2
offsetY = (gfx.BOTTOM_HEIGHT-SCREEN_HEIGHT)/2
if drawScreen == 0 then
if drawScreen == gfx.GFX_TOP then
offsetX = offsetX + 40
end
end
@ -182,6 +186,8 @@ function screen.endDrawing()
local e = videoStack[drawScreen][i]
if e[1] == "img" then
e[2]:drawPart(table.unpack(e[3]))
elseif e[1] == "map" then
e[2]:draw(table.unpack(e[3]))
else
gfx[e[1]](table.unpack(e[2]))
end
@ -202,6 +208,10 @@ function screen.offset()
return offsetX, offsetY
end
function screen.getStack(scr)
return checkBuffer(scr)
end
-- Initialize the thing
startDrawing()