mirror of
https://github.com/ctruLua/uCompat.git
synced 2025-10-27 16:49:31 +00:00
Added the Map lib, Various fixes
This commit is contained in:
parent
1f016ffaf4
commit
40bd208b21
6 changed files with 77 additions and 9 deletions
|
|
@ -10,6 +10,7 @@ Actually done:
|
|||
* Font
|
||||
* Image
|
||||
* ini
|
||||
* Map
|
||||
* Motion
|
||||
* Rumble
|
||||
* screen
|
||||
|
|
|
|||
|
|
@ -2,15 +2,17 @@
|
|||
Colors related µLua compatibility layer/lib for ctrµLua
|
||||
]]
|
||||
|
||||
-- Module
|
||||
|
||||
Color = {}
|
||||
|
||||
function Color.new(r, g, b)
|
||||
r = r*8
|
||||
g = g*8
|
||||
b = b*8
|
||||
return (r+g*256+b*65536)
|
||||
return (r+g*32+b*1024)
|
||||
end
|
||||
|
||||
function Color.new256(r, g, b)
|
||||
return (r+g*256+b*65536)
|
||||
r = math.floor(r*31/255)
|
||||
g = math.floor(g*31/255)
|
||||
b = math.floor(b*31/255)
|
||||
return (r+g*32+b*1024)
|
||||
end
|
||||
|
|
|
|||
|
|
@ -44,6 +44,7 @@ function Controls.read()
|
|||
|
||||
Stylus.X, Stylus.Y = hid.touch()
|
||||
local offsetX, offsetY = screen.offset()
|
||||
if screen.getMainLcd() then offsetX = (offsetX-40) end
|
||||
Stylus.X = (Stylus.X - offsetX)
|
||||
if Stylus.X < 0 or Stylus.X > 255 then Stylus.X = stylusX end
|
||||
Stylus.Y = (Stylus.Y - offsetY)
|
||||
|
|
|
|||
53
uCompat/Map.lua
Normal file
53
uCompat/Map.lua
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
--[[
|
||||
Maps related µLua compatibility layer/lib for ctrµLua
|
||||
]]
|
||||
|
||||
-- Local
|
||||
|
||||
map = require("ctr.gfx.map")
|
||||
|
||||
-- Module
|
||||
|
||||
require("uCompat.screen")
|
||||
|
||||
Map = {}
|
||||
|
||||
function Map.new(image, mapFile, width, height, tileWidth, tileHeight)
|
||||
local m = map.load(mapFile, image.texture, tileWidth, tileHeight)
|
||||
|
||||
return {
|
||||
map = m,
|
||||
scrollX = 0,
|
||||
scrollY = 0,
|
||||
tileWidth = tileWidth,
|
||||
tileHeight = tileHeight,
|
||||
}
|
||||
end
|
||||
|
||||
function Map.destroy(m)
|
||||
m.map:unload()
|
||||
end
|
||||
|
||||
function Map.draw(scr, m, x, y, w, h)
|
||||
local stack = screen.getStack(scr)
|
||||
local offsetX, offsetY = screen.offset()
|
||||
|
||||
stack[#stack+1] = {"map", m, {offsetX+(x*math.floor(m.scrollX*m.tileWidth)), offsetY+(y*math.floor(m.scrollY*m.tileHeight))}}
|
||||
end
|
||||
|
||||
function Map.scroll(m, x, y)
|
||||
m.scrollX = x
|
||||
m.scrollY = y
|
||||
end
|
||||
|
||||
function Map.space(m, x, y)
|
||||
m.map:setSpace(x, y)
|
||||
end
|
||||
|
||||
function Map.setTile(m, x, y, t)
|
||||
m.map:setTile(x, y, t)
|
||||
end
|
||||
|
||||
function Map.getTile(m, x, y)
|
||||
return m.map:getTile(x, y)
|
||||
end
|
||||
|
|
@ -17,6 +17,7 @@ require("uCompat.screen")
|
|||
require("uCompat.Color")
|
||||
require("uCompat.Font")
|
||||
require("uCompat.Image")
|
||||
require("uCompat.Map")
|
||||
require("uCompat.Timer")
|
||||
require("uCompat.Sprite")
|
||||
require("uCompat.Controls")
|
||||
|
|
|
|||
|
|
@ -31,6 +31,7 @@ NB_FPS = 0
|
|||
|
||||
local ctr = require("ctr")
|
||||
local gfx = require("ctr.gfx")
|
||||
local color = require("ctr.gfx.color")
|
||||
|
||||
-- As the µLua and ctrµLua drawing systems are very differents, we have to use a
|
||||
-- stack. That's bad, but it's the only solution.
|
||||
|
|
@ -45,8 +46,11 @@ local fpscount = 0
|
|||
local fpstime = ctr.time()
|
||||
|
||||
local function RGB2RGBA(c)
|
||||
if not c then return nil end
|
||||
return (c*256)+math.floor(alpha*2.55)
|
||||
if not c then return color.getDefault() end
|
||||
local r = (c%32)*8
|
||||
local g = math.floor(c%1024/32)*8
|
||||
local b = math.floor(c/1024)*8
|
||||
return color.RGBA8(r, g, b, math.floor(alpha*2.55))
|
||||
end
|
||||
|
||||
local function checkBuffer(scr)
|
||||
|
|
@ -131,7 +135,7 @@ function screen.drawRect(scr, x0, y0, x1, y1, color)
|
|||
end
|
||||
|
||||
function screen.drawFillRect(scr, x0, y0, x1, y1, color)
|
||||
checkBuffer(scr)[#videoStack[scr]+1] = {"rectangle", {offsetX+x0, offsetY+y0, offsetX+(x1-x0), offsetY+(y1-y0), 0, RGB2RGBA(color)}}
|
||||
checkBuffer(scr)[#videoStack[scr]+1] = {"rectangle", {offsetX+x0, offsetY+y0, (x1-x0), (y1-y0), 0, RGB2RGBA(color)}}
|
||||
end
|
||||
|
||||
function screen.drawGradientRect(scr, x0, y0, x1, y1, color, color, color, color)
|
||||
|
|
@ -169,7 +173,7 @@ function screen.startDrawing2D() -- unused
|
|||
-- As you can change the screen size, we have to re-calculate this every time.
|
||||
offsetX = (gfx.BOTTOM_WIDTH-SCREEN_WIDTH)/2
|
||||
offsetY = (gfx.BOTTOM_HEIGHT-SCREEN_HEIGHT)/2
|
||||
if drawScreen == 0 then
|
||||
if drawScreen == gfx.GFX_TOP then
|
||||
offsetX = offsetX + 40
|
||||
end
|
||||
end
|
||||
|
|
@ -182,6 +186,8 @@ function screen.endDrawing()
|
|||
local e = videoStack[drawScreen][i]
|
||||
if e[1] == "img" then
|
||||
e[2]:drawPart(table.unpack(e[3]))
|
||||
elseif e[1] == "map" then
|
||||
e[2]:draw(table.unpack(e[3]))
|
||||
else
|
||||
gfx[e[1]](table.unpack(e[2]))
|
||||
end
|
||||
|
|
@ -202,6 +208,10 @@ function screen.offset()
|
|||
return offsetX, offsetY
|
||||
end
|
||||
|
||||
function screen.getStack(scr)
|
||||
return checkBuffer(scr)
|
||||
end
|
||||
|
||||
-- Initialize the thing
|
||||
|
||||
startDrawing()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue