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ctruLua/libs/sf2dlib/libsf2d/data/shader.vsh
2015-08-17 21:10:54 +02:00

39 lines
854 B
GLSL

; setup constants
.const c20, 0.0, 0.0, 0.0, 1.0
; setup outmap
.out o0, result.position, 0xF
.out o1, result.texcoord0, 0x3
.out o2, result.color, 0xF
; setup uniform map (not required)
.uniform c0, c3, projection
.vsh vmain, end_vmain
;code
vmain:
; result.pos = projMtx * in.pos
dp4 o0, c0, v0 (0x0)
dp4 o0, c1, v0 (0x1)
dp4 o0, c2, v0 (0x2)
dp4 o0, c3, v0 (0x3)
; result.texcoord = in.texcoord
mov o1, v1 (0x5)
; result.color = in.color
mov o2, v1 (0x5)
nop
end
end_vmain:
;operand descriptors
.opdesc x___, xyzw, xyzw ; 0x0
.opdesc _y__, xyzw, xyzw ; 0x1
.opdesc __z_, xyzw, xyzw ; 0x2
.opdesc ___w, xyzw, xyzw ; 0x3
.opdesc xyz_, xyzw, xyzw ; 0x4
.opdesc xyzw, xyzw, xyzw ; 0x5
.opdesc x_zw, xyzw, xyzw ; 0x6
.opdesc xyzw, yyyw, xyzw ; 0x7
.opdesc xyz_, wwww, wwww ; 0x8
.opdesc xyz_, yyyy, xyzw ; 0x9