; setup constants .const c20, 0.0, 0.0, 0.0, 1.0 ; setup outmap .out o0, result.position, 0xF .out o1, result.texcoord0, 0x3 .out o2, result.color, 0xF ; setup uniform map (not required) .uniform c0, c3, projection .vsh vmain, end_vmain ;code vmain: ; result.pos = projMtx * in.pos dp4 o0, c0, v0 (0x0) dp4 o0, c1, v0 (0x1) dp4 o0, c2, v0 (0x2) dp4 o0, c3, v0 (0x3) ; result.texcoord = in.texcoord mov o1, v1 (0x5) ; result.color = in.color mov o2, v1 (0x5) nop end end_vmain: ;operand descriptors .opdesc x___, xyzw, xyzw ; 0x0 .opdesc _y__, xyzw, xyzw ; 0x1 .opdesc __z_, xyzw, xyzw ; 0x2 .opdesc ___w, xyzw, xyzw ; 0x3 .opdesc xyz_, xyzw, xyzw ; 0x4 .opdesc xyzw, xyzw, xyzw ; 0x5 .opdesc x_zw, xyzw, xyzw ; 0x6 .opdesc xyzw, yyyw, xyzw ; 0x7 .opdesc xyz_, wwww, wwww ; 0x8 .opdesc xyz_, yyyy, xyzw ; 0x9