Reuh
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2a5513473d
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Support for special characters in gfx.text; added scrolling to the default shell; updated sftdlib.
There is a known bug with different text size in sftdlib.
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2015-08-22 16:45:32 +02:00 |
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Firew0lf
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56b47153b7
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Added maps (working \o/), small tweaks in texture.c
There shouldn't be any memory leak.
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2015-08-22 02:08:30 +02:00 |
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Firew0lf
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7896c89e5f
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Added a basic texture library
Bonus: you can "nil" a texture to destroy it !
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2015-08-21 12:39:39 +02:00 |
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Reuh
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ee4ea72335
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Oh well. 3d is actually written 3D
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2015-08-20 10:49:43 +02:00 |
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Reuh
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9ab25f7518
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TABS. TABS EVERYWHERE. Please.
Also, gfx.set3D now accept any value (not only boolean), like on Lua. Because why not (Also changed the ctrulib gfxSet3D function to the sf2dlib one).
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2015-08-20 10:45:18 +02:00 |
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Firew0lf
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58309b39c2
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Added the 3D effect
Works nice, but can burn your eyes.
Warning: the example can actually burn your eyes.
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2015-08-20 01:26:21 +02:00 |
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Reuh
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b772a42d28
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Added ctr.gfx.getFPS, renamed ctr.hid.read to ctr.hid.keys, unload font from memory when exiting and did some cleaning
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2015-08-19 17:14:02 +02:00 |
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Reuh
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7edb1e2f7b
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Added ctr.gfx.text and the Bitsream Vera font
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2015-08-19 14:32:53 +02:00 |
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Firew0lf
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b5249e1957
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Improved the gfx.startFrame() function to select a screen, Fixed some values now defined with the C ones
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2015-08-19 01:46:04 +02:00 |
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Firew0lf
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0c2f641c74
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Added some values in the gfx lib
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2015-08-19 01:36:15 +02:00 |
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Reuh
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d21906c684
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Added ctr.gfx.line, ctr.gfx.point and ctr.gfx.circle
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2015-08-18 17:27:30 +02:00 |
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Reuh
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5c0292f914
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Added angle support to ctr.gfx.rectangle
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2015-08-18 16:55:38 +02:00 |
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Reuh
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3441dd266f
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Added ctr.gfx.color lib; color.setDefault and color.getDefault working
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2015-08-18 16:19:11 +02:00 |
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Reuh
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2584e46816
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Added gfx.startFrame and gfx.endFrame
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2015-08-18 15:40:54 +02:00 |
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Reuh
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03baa21c10
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Added some code
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2015-08-17 18:15:37 +02:00 |
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