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ctruLua/source/gfx.c

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1.2 KiB
C

#include <sf2d.h>
#include <lua.h>
#include <lauxlib.h>
int load_color_lib(lua_State *L);
u32 color_default;
static int gfx_startFrame(lua_State *L) {
sf2d_start_frame(GFX_TOP, GFX_LEFT);
return 0;
}
static int gfx_endFrame(lua_State *L) {
sf2d_end_frame();
return 0;
}
static int gfx_render(lua_State *L) {
sf2d_swapbuffers();
return 0;
}
static int gfx_rectangle(lua_State *L) {
int x = luaL_checkinteger(L, 1);
int y = luaL_checkinteger(L, 2);
int width = luaL_checkinteger(L, 3);
int height = luaL_checkinteger(L, 4);
u32 color = luaL_optinteger(L, 5, color_default);
sf2d_draw_rectangle(x, y, width, height, color);
return 0;
}
static const struct luaL_Reg gfx_lib[] = {
{ "startFrame", gfx_startFrame},
{ "endFrame", gfx_endFrame },
{ "render", gfx_render },
{ "rectangle", gfx_rectangle },
{ NULL, NULL }
};
struct { char *name; int (*load)(lua_State *L); } gfx_libs[] = {
{ "color", load_color_lib },
{ NULL, NULL }
};
int luaopen_gfx_lib(lua_State *L) {
luaL_newlib(L, gfx_lib);
for (int i = 0; gfx_libs[i].name; i++) {
gfx_libs[i].load(L);
lua_setfield(L, -2, gfx_libs[i].name);
}
return 1;
}
void load_gfx_lib(lua_State *L) {
luaL_requiref(L, "ctr.gfx", luaopen_gfx_lib, 0);
}