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[doc] update doc
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6 changed files with 19 additions and 18 deletions
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@ -225,7 +225,7 @@ else!
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```
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:i = 0
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while(i < 5)
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while($i < 5)
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i += 1
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if(i == 4)
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break!
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@ -240,7 +240,7 @@ for(:x, range(10))
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# Persistence
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_For more detailled information on this, look at [persistence](standard_library.md#persistence-helpers), [alias variables](#api.md#alias-variables)._
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_For more detailled information on this, look at [persistence](standard_library.md#persistence-helpers), [alias variables](language.md#alias-variables)._
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Variables that needs to be saved and loaded alongside the game's save files can be stored in persistent storage.
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@ -333,4 +333,4 @@ Text and any value preceded by a `%` prefix will be replaced with its translatio
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%"red" // "rouge"
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```
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An Anselme script containing a ready-to-translate list of all translatables elements of a file can be obtained using the [translation template generator Lua API methods](#api.md#generate-translation-template). The template can then be loaded as a regular Anselme file for all the translations to be applied.
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An Anselme script containing a ready-to-translate list of all translatables elements of a file can be obtained using the [translation template generator Lua API methods](api.md#generate-translation-template). The template can then be loaded as a regular Anselme file for all the translations to be applied.
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