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[doc] update doc
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4 changed files with 7 additions and 7 deletions
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@ -56,7 +56,7 @@ Anselme expects that `require("anselme.module")` will try loading both `anselme/
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Global version string. Follow semver.
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_defined at line 58 of [anselme/init.lua](../anselme/init.lua):_ `version = "2.0.0-beta2",`
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_defined at line 58 of [anselme/init.lua](../anselme/init.lua):_ `version = "2.0.0-rc1",`
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### .versions
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@ -68,7 +68,7 @@ _defined at line 61 of [anselme/init.lua](../anselme/init.lua):_ `versions = {`
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Version number for language and standard library changes.
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_defined at line 63 of [anselme/init.lua](../anselme/init.lua):_ `language = 30,`
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_defined at line 63 of [anselme/init.lua](../anselme/init.lua):_ `language = 31,`
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#### .save
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@ -311,4 +311,4 @@ Otherwise, each Node has its own module file defined in the [ast/](../ast) direc
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---
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_file generated at 2024-06-02T20:52:37Z_
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_file generated at 2024-06-04T14:22:53Z_
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@ -1336,4 +1336,4 @@ _defined at line 14 of [anselme/stdlib/wrap.lua](../anselme/stdlib/wrap.lua):_ `
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---
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_file generated at 2024-06-02T20:52:37Z_
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_file generated at 2024-06-04T14:22:53Z_
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2
ideas.md
2
ideas.md
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@ -2,7 +2,7 @@ Various ideas and things that may or may not be done. It's like GitHub issues, b
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Loosely ordered by willingness to implement.
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# Can be done later
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---
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Translation.
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@ -2,8 +2,6 @@
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The overengineered game dialog scripting system in pure Lua.
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This is version 2, a full rewrite. **Currently not stable.**
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```
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:money = 10
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:health points = 5
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@ -30,6 +28,8 @@ This is version 2, a full rewrite. **Currently not stable.**
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| Thanks, I feel much better.
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```
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This is version 2, a full rewrite. Version 1 is still available in the v1 branch.
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Supported: Lua 5.4, Lua 5.3, LuaJIT (LuaJIT requires the utf8 module: `luarocks --lua-version=5.1 install luautf8`).
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Otherwise all needed files are included in the `anselme` directory.
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