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Replace checkpoint system

The previous system needed to store of the scope and full AST to build a Resumable object, which means that if persisted, updating the resumable script will have no effect.
The new system instead uses an anchor token and does not require any information besides the anchor name.
This commit is contained in:
Étienne Fildadut 2023-12-27 17:06:35 +01:00
parent c4636343b4
commit 56ed6c912b
21 changed files with 217 additions and 234 deletions

View file

@ -76,7 +76,7 @@ local ScopeStack = class {
define_overloadable = function(self, symbol, exp) return self.current:define_overloadable(self.state, symbol, exp) end,
defined = function(self, identifier) return self.current:defined(self.state, identifier) end,
defined_in_current = function(self, symbol) return self.current:defined_in_current(self.state, symbol) end,
set = function(self, identifier, exp) self.current:set(self.state, identifier, exp) end,
set = function(self, identifier, exp) self.current:set(self.state, identifier, exp) end,
get = function(self, identifier) return self.current:get(self.state, identifier) end,
depth = function(self) return self.current:depth() end,

View file

@ -5,7 +5,6 @@ local class = require("class")
local ScopeStack = require("state.ScopeStack")
local tag_manager = require("state.tag_manager")
local event_manager = require("state.event_manager")
local resumable_manager = require("state.resumable_manager")
local translation_manager = require("state.translation_manager")
local uuid = require("common").uuid
local parser = require("parser")
@ -25,14 +24,12 @@ State = class {
self.scope = ScopeStack:new(self, branch_from)
event_manager:reset(self) -- events are isolated per branch
resumable_manager:reset(self) -- resumable stack is isolated per branch
-- create new empty state
else
self.scope = ScopeStack:new(self)
event_manager:setup(self)
tag_manager:setup(self)
resumable_manager:setup(self)
translation_manager:setup(self)
end
end,

View file

@ -1,7 +1,7 @@
local class = require("class")
local ast = require("ast")
local Nil, String, List, Identifier = ast.Nil, ast.String, ast.List, ast.Identifier
local Nil, String, List, Identifier, Boolean = ast.Nil, ast.String, ast.List, ast.Identifier, ast.Boolean
-- list of event data
local event_buffer_identifier = Identifier:new("_event_buffer")
@ -11,18 +11,26 @@ local event_buffer_symbol = event_buffer_identifier:to_symbol{ confined_to_branc
local last_event_type_identifier = Identifier:new("_last_event_type")
local last_event_type_symbol = last_event_type_identifier:to_symbol{ confined_to_branch = true }
-- indicate if the next flush should be ignored for the current buffered event
local discard_next_flush_identifier = Identifier:new("_discard_next_flush")
local discard_next_flush_symbol = discard_next_flush_identifier:to_symbol{ confined_to_branch = true }
return class {
init = false,
setup = function(self, state)
state.scope:define(event_buffer_symbol, List:new(state))
state.scope:define(last_event_type_symbol, Nil:new())
state.scope:define(discard_next_flush_symbol, Nil:new())
end,
reset = function(self, state)
state.scope:set(event_buffer_identifier, List:new(state))
state.scope:set(last_event_type_identifier, Nil:new())
state.scope:set(discard_next_flush_identifier, Nil:new())
end,
-- write an event into the event buffer
-- will flush if an event of a different type is present in the buffer
write = function(self, state, event)
local current_type = state.scope:get(last_event_type_identifier):to_lua(state)
if current_type ~= nil and current_type ~= event.type then
@ -31,22 +39,33 @@ return class {
state.scope:set(last_event_type_identifier, String:new(event.type))
state.scope:get(event_buffer_identifier):insert(state, event)
end,
-- same as :write, but the buffer will be discarded instead of yielded on the next flush
write_and_discard_on_flush = function(self, state, event)
self:write(state, event)
state.scope:set(discard_next_flush_identifier, Boolean:new(true))
end,
-- flush the event buffer: build the event data and yield it
flush = function(self, state)
local last_type = state.scope:get(last_event_type_identifier):to_lua(state)
if last_type then
local last_buffer = state.scope:get(event_buffer_identifier)
local event_president = last_buffer:get(state, 1) -- elected representative of all concerned events
-- yield event data
local data = event_president:build_event_data(state, last_buffer)
coroutine.yield(last_type, data)
-- clear room for the future
state.scope:set(last_event_type_identifier, Nil:new())
state.scope:set(event_buffer_identifier, List:new(state))
-- post callback
if event_president.post_flush_callback then event_president:post_flush_callback(state, last_buffer, data) end
local discard_next_flush = state.scope:get(discard_next_flush_identifier):truthy()
if discard_next_flush then
self:reset(state)
else
local last_buffer = state.scope:get(event_buffer_identifier)
local event_president = last_buffer:get(state, 1) -- elected representative of all concerned events
-- yield event data
local data = event_president:build_event_data(state, last_buffer)
coroutine.yield(last_type, data)
-- clear room for the future
self:reset(state)
-- post callback
if event_president.post_flush_callback then event_president:post_flush_callback(state, last_buffer, data) end
end
end
end,
-- keep flushing until nothing is left (a flush may re-fill the buffer during its execution)
final_flush = function(self, state)
while state.scope:get(last_event_type_identifier):to_lua(state) do self:flush(state) end
end

View file

@ -1,70 +0,0 @@
local class = require("class")
local ast = require("ast")
local Resumable, Nil, List, Identifier
-- stack of resumable contexts
local resumable_stack_identifier, resumable_stack_symbol
local resumable_manager = class {
init = false,
setup = function(self, state)
state.scope:define(resumable_stack_symbol, List:new(state))
self:push(state, Resumable:new(state, Nil:new(), state.scope:capture()))
end,
reset = function(self, state)
state.scope:set(resumable_stack_identifier, List:new(state))
self:push(state, Resumable:new(state, Nil:new(), state.scope:capture()))
end,
push = function(self, state, resumable)
local stack = state.scope:get(resumable_stack_identifier)
stack:insert(state, resumable)
end,
pop = function(self, state)
local stack = state.scope:get(resumable_stack_identifier)
stack:remove(state)
end,
_get = function(self, state)
return state.scope:get(resumable_stack_identifier):get(state, -1)
end,
-- returns the Resumable object that resumes from this point
-- level indicate which function to resume: level=0 means resume the current function, level=1 the parent function (resume from the call to the current function in the parent function), etc.
capture = function(self, state, level)
level = level or 0
return state.scope:get(resumable_stack_identifier):get(state, -1-level):capture(state)
end,
eval = function(self, state, exp)
self:push(state, Resumable:new(state, exp, state.scope:capture()))
local r = exp:eval(state)
self:pop(state)
return r
end,
set_data = function(self, state, node, data)
self:_get(state).data:set(state, node, data)
end,
get_data = function(self, state, node)
return self:_get(state).data:get(state, node)
end,
resuming = function(self, state, node)
local resumable = self:_get(state)
if node then
return resumable.resuming and resumable.data:has(state, node)
else
return resumable.resuming
end
end
}
package.loaded[...] = resumable_manager
Resumable, Nil, List, Identifier = ast.Resumable, ast.Nil, ast.List, ast.Identifier
resumable_stack_identifier = Identifier:new("_resumable_stack")
resumable_stack_symbol = resumable_stack_identifier:to_symbol{ confined_to_branch = true } -- per-branch, global variables
return resumable_manager

44
state/resume_manager.lua Normal file
View file

@ -0,0 +1,44 @@
local class = require("class")
local ast = require("ast")
local Nil, Identifier, Anchor
-- stack of resumable contexts
local resume_anchor_identifier, resume_anchor_symbol
local resume_manager = class {
init = false,
-- push a new resume context: all run code between this and the next push will try to resume to anchor
push = function(self, state, anchor)
assert(Anchor:is(anchor), "can only resume to an anchor target") -- well technically it wouldn't be hard to allow to resume to any node, but I feel like there's already enough stuff in Anselme that was done just because it could be done
state.scope:push_partial(resume_anchor_identifier)
state.scope:define(resume_anchor_symbol, anchor)
end,
-- pop the current resume context
pop = function(self, state)
state.scope:pop()
end,
-- returns true if we are currently trying to resume to an anchor
resuming = function(self, state)
return state.scope:defined(resume_anchor_identifier) and not Nil:is(state.scope:get(resume_anchor_identifier))
end,
-- returns the anchor we are trying to resume to
get = function(self, state)
return state.scope:get(resume_anchor_identifier)
end,
-- mark the anchor as reached and stop the resume
set_reached = function(self, state)
state.scope:set(resume_anchor_identifier, Nil:new())
end,
}
package.loaded[...] = resume_manager
Nil, Identifier, Anchor = ast.Nil, ast.Identifier, ast.Anchor
resume_anchor_identifier = Identifier:new("_resume_anchor")
resume_anchor_symbol = resume_anchor_identifier:to_symbol()
return resume_manager