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wirefame/math/bs3.lua
2021-02-18 17:22:21 +01:00

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4.4 KiB
Lua

--- 3D bounding sphere
local bs3
local v3 = require((...):match("^(.*)bs3$").."v3")
-- bs3 methods
-- Unless specified otherwise, all operations are done in place and do not create a bounding sphere.
local bs3_mt = {
-- Clone the bounding sphere. Returns a new bounding sphere.
clone = function(self)
return bs3(self.center:clone(), self.radius)
end,
-- Set bounding sphere
set = function(self, center, radius)
self.center:set(center)
self.radius = radius
return self
end,
-- Retrieve center vectors and radius
unpack = function(self)
return self.center, self.radius
end,
-- Test if the bounding sphere collide with another bounding sphere, bounding box or point
collide = function(self, other)
if other.radius then -- bs3
return (self.center[1] - other.center[1]) * (self.center[1] - other.center[1]) +
(self.center[2] - other.center[2]) * (self.center[2] - other.center[2]) +
(self.center[3] - other.center[3]) * (self.center[3] - other.center[3])
<= (self.radius + other.radius) * (self.radius + other.radius)
elseif other.min then -- bb3
local x = math.max(other.min[1], math.min(self.center[1], other.max[1]))
local y = math.max(other.min[2], math.min(self.center[2], other.max[2]))
local z = math.max(other.min[3], math.min(self.center[3], other.max[3]))
return (self.center[1] - x) * (self.center[1] - x) +
(self.center[2] - y) * (self.center[2] - y) +
(self.center[3] - z) * (self.center[3] - z)
<= self.radius * self.radius
else -- v3
return (self.center[1] - other[1]) * (self.center[1] - other[1]) +
(self.center[2] - other[2]) * (self.center[2] - other[2]) +
(self.center[3] - other[3]) * (self.center[3] - other[3])
<= self.radius * self.radius
end
end,
-- Extend the bounding sphere by v (number)
extend = function(self, v)
self.radius = self.radius + v
return self
end,
-- Modify the bounding sphere so that it include v (v3 or bs3)
include = function(self, v)
if v.min then -- bounding sphere
self.radius = (self.center:distance(v.center) + self.radius + v.radius) / 2
self.center = v.center + (self.center - v.center):normalize() * (self.radius - v.radius)
else -- vector
self.radius = (self.center:distance(v) + self.radius) / 2
self.center = v + (self.center - v):normalize() * self.radius
end
return self
end,
-- Common operations with vectors. Returns a new bounding box.
__sub = function(self, other)
return bs3(self.center - other, self.radius)
end,
__add = function(self, other)
return bs3(self.center + other, self.radius)
end,
__unm = function(self)
return bs3(-self.center, self.radius)
end,
__div = function(self, other)
return bs3(self.center, self.radius / other)
end,
__mul = function(self, other)
return bs3(self.center, self.radius * other)
end,
__tostring = function(self)
return ("bs3(%s,%s)"):format(self.center, self.radius)
end
}
bs3_mt.__index = bs3_mt
bs3 = setmetatable({
-- Calculate the mesh's bounding sphere. Returns a new bounding sphere.
fromMesh = function(mesh, tr)
local bs
-- Get VertexPosition attribute index in vertex data
local iposition
for i, t in ipairs(mesh:getVertexFormat()) do
if t[1] == "VertexPosition" then
if t[3] ~= 3 then error("mesh vertices don't have a 3 dimensional position") end
iposition = i
break
end
end
if not iposition then error("mesh doesn't have VertexPosition attributes") end
-- Retrieve vertices
local vmap = mesh:getVertexMap()
if vmap then
local min, max = mesh:getDrawRange()
if not min then
min, max = 1, #vmap
end
local v = v3(mesh:getVertexAttribute(vmap[min], iposition))
if tr then v:transform(tr) end
bs = bs3(v:clone(),0)
for i=min+1, max do
v = v3(mesh:getVertexAttribute(vmap[i], iposition))
if tr then v:transform(tr) end
bs:include(v)
end
else
local min, max = mesh:getDrawRange()
if not min then
min, max = 1, mesh:getVertexCount()
end
local v = v3(mesh:getVertexAttribute(min, iposition))
if tr then v:transform(tr) end
bs = bs3(v:clone(),0)
for i=min+1, max do
v = v3(mesh:getVertexAttribute(i, iposition))
if tr then v:transform(tr) end
bs:include(v)
end
end
return bs
end
}, {
-- center will not be copied.
__call = function(self, center, radius)
return setmetatable({ center = v3(center), radius = radius }, bs3_mt)
end
})
return bs3