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			133 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			133 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -- ubiquitousse.scene
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| local uqt = require((...):match("^(.-ubiquitousse)%."))
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| local m = uqt.module
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| 
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| --- Returns the file path of the given module name.
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| local function getPath(modname)
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| 	local filepath = ""
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| 	for path in package.path:gmatch("[^;]+") do
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| 		path = path:gsub("%?", (modname:gsub("%.", "/")))
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| 		local f = io.open(path)
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| 		if f then f:close() filepath = path break end
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| 	end
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| 	return filepath
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| end
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| 
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| --- Scene management.
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| -- You can use use scenes to seperate the different states of your game: for example, a menu scene and a game scene.
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| -- This module is fully implemented in Ubiquitousse and is mostly a "recommended way" of organising an Ubiquitousse-based game.
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| -- However, you don't have to use this if you don't want to. ubiquitousse.scene handles all the differents Ubiquitousse-states and
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| -- make them scene-independent, for example by creating a scene-specific TimerRegistry (TimedFunctions that are keept accross
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| -- states are generally a bad idea). Theses scene-specific states should be created and available in the table returned by
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| -- ubiquitousse.scene.new.
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| -- Currently, the implementation always execute a scene's file before switching to it or adding it to the stack, but this may change in
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| -- the future or for some implementations (e.g., on a computer where memory isn't a problem, the scene may be put in a cache). The result
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| -- of this is that you can load assets, libraries, etc. outside of the enter callback, so they can be cached and not reloaded each time
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| -- the scene is entered, but all the other scene initialization should be done in the enter callback, since it won't be executed on
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| -- each enter otherwise.
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| -- The expected code-organisation is:
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| -- * each scene is in a file, identified by its module name (same identifier used by Lua's require)
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| -- * each scene file create a new scene table using ubiquitousse.scene.new and returns it at the end of the file
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| -- Order of callbacks:
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| -- * all scene change callbacks are called after setting scene.current to the new scene but before changing scene.stack
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| -- * all scene exit/suspend callbacks are called before scene enter/resume callbacks
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| local scene
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| scene = {
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| 	--- The current scene table.
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| 	-- @impl ubiquitousse
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| 	current = nil,
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| 
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| 	--- The scene stack: list of scene, from the farest one to the nearest.
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| 	-- @impl ubiquitousse
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| 	stack = {},
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| 
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| 	--- A prefix for scene modules names
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| 	-- @impl ubiquitousse
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| 	prefix = "",
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| 
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| 	--- Creates and returns a new Scene object.
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| 	-- @tparam[opt="unamed"] string name the new scene name
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| 	-- @impl ubiquitousse
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| 	new = function(name)
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| 		return {
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| 			name = name or "unamed", -- The scene name.
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| 
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| 			time = m.time and uqt.time.new(), -- Scene-specific TimerRegistry, if uqt.time is enabled.
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| 
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| 			enter = function(self, ...) end, -- Called when entering a scene.
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| 			exit = function(self) end, -- Called when exiting a scene, and not expecting to come back (scene may be unloaded).
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| 
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| 			suspend = function(self) end, -- Called when suspending a scene, and expecting to come back (scene won't be unloaded).
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| 			resume = function(self) end, -- Called when resuming a suspended scene (after calling suspend).
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| 
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| 			update = function(self, dt, ...) end, -- Called on each ubiquitousse.event.update on the current scene.
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| 			draw = function(self, ...) end -- Called on each ubiquitousse.event.draw on the current scene.
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| 		}
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| 	end,
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| 
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| 	--- Switch to a new scene.
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| 	-- The new scene will be loaded and the current scene will be replaced by the new one,
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| 	-- then the previous scene exit function will be called, then the enter callback is called on the new scence.
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| 	-- Then the stack is changed to replace the old scene with the new one.
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| 	-- @tparam string scenePath the new scene module name
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| 	-- @param ... arguments to pass to the scene's enter function
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| 	-- @impl ubiquitousse
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| 	switch = function(scenePath, ...)
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| 		local previous = scene.current
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| 		scene.current = dofile(getPath(scene.prefix..scenePath))
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| 		scene.current.name = scenePath
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| 		if previous then previous:exit() end
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| 		scene.current:enter(...)
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| 		scene.stack[math.max(#scene.stack, 1)] = scene.current
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| 	end,
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| 
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| 	--- Push a new scene to the scene stack.
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| 	-- Similar to ubiquitousse.scene.switch, except suspend is called on the current scene instead of exit,
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| 	-- and the current scene is not replaced: when the new scene call ubiquitousse.scene.pop, the old scene
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| 	-- will be reused.
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| 	-- @tparam string scenePath the new scene module name
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| 	-- @param ... arguments to pass to the scene's enter function
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| 	-- @impl ubiquitousse
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| 	push = function(scenePath, ...)
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| 		local previous = scene.current
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| 		scene.current = dofile(getPath(scene.prefix..scenePath))
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| 		scene.current.name = scenePath
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| 		if previous then previous:suspend() end
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| 		scene.current:enter(...)
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| 		table.insert(scene.stack, scene.current)
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| 	end,
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| 
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| 	--- Pop the current scene from the scene stack.
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| 	-- The previous scene will be set as the current scene, then the current scene exit function will be called,
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| 	-- then the previous scene resume function will be called, and then the current scene will be removed from the stack.
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| 	-- @impl ubiquitousse
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| 	pop = function()
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| 		local previous = scene.current
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| 		scene.current = scene.stack[#scene.stack-1]
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| 		if previous then previous:exit() end
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| 		if scene.current then scene.current:resume() end
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| 		table.remove(scene.stack)
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| 	end,
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| 
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| 	--- Update the current scene.
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| 	-- Should be called in ubiquitousse.event.update.
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| 	-- @tparam number dt the delta-time (milisecond)
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| 	-- @param ... arguments to pass to the scene's update function after dt
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| 	-- @impl ubiquitousse
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| 	update = function(dt, ...)
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| 		if scene.current then
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| 			if m.time then scene.current.time.update(dt) end
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| 			scene.current:update(dt, ...)
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| 		end
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| 	end,
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| 
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| 	--- Draw the current scene.
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| 	-- Should be called in ubiquitousse.event.draw.
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| 	-- @param ... arguments to pass to the scene's draw function
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| 	-- @impl ubiquitousse
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| 	draw = function(...)
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| 		if scene.current then scene.current:draw(...) end
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| 	end
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| }
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| 
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| return scene
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