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<h1>Ubiquitousse</h1>
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<li><a href="../modules/ubiquitousse.html">ubiquitousse</a></li>
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<h1>ubiquitousse</h1>
<p>Set of various libraries I use for game development, mainly with LÖVE. Most of which has already been done before, but these are tailored to what I need. They can be used independently too (you should be able to only pick the directories of the libraries you need; some modules depends on each other though, see documentation for details).</p>
<p>This provides, sorting the one with the fewest existing alterative as far as I know first:</p>
<ul>
<li><a href="../modules/ldtk.html#">ldtk</a> provides a <a href="https://ldtk.io/">LDtk</a> level importer</li>
<li><code>gltf</code> provides a <a href="https://www.khronos.org/gltf/">glTF</a> model loader (documentation WIP)</li>
<li><a href="../modules/ecs.html#">ecs</a> provides <a href="https://en.wikipedia.org/wiki/Entity_component_system">ECS</a> facilities</li>
<li><a href="../modules/input.html#">input</a> provides input management facilities</li>
<li><a href="../modules/timer.html#">timer</a> provides time management facilities</li>
<li><a href="../modules/signal.html#">signal</a> provides a simple signal / observer pattern implementation</li>
<li><a href="../modules/asset.html#">asset</a> provides barebones asset loading facilities</li>
<li><a href="../modules/scene.html#">scene</a> provides some scene management facilities</li>
<li><a href="../modules/util.html#">util</a> provides some random, occasionally useful functions</li>
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<p>You can find the documentation <a href="https://reuh.github.io/ubiquitousse/index.html">here</a> or in the <code>docs/</code> directory.</p>
<p>Documentation is done in LDoc-like comments in source files, but LDoc doesn’t really like how I structure my libraries (and the fact I use <a href="https://github.com/Reuh/candran">Candran</a>) so you will need my <a href="https://github.com/Reuh/LDoc">LDoc fork</a> if you want to generate the documentation yourself.</p>
<p>Whatever is currently on the master branch should be working and usable. Changelog, including breaking changes, are documented in commit messages.</p>
<p>Licensed under ISC (equivalent to MIT/Expat/Simplified BSD). Have fun.</p>
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