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ubiquitousse/draw.lua
2018-11-02 16:09:18 +01:00

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5.4 KiB
Lua

-- ubiquitousse.draw
--- The drawing functions: everything that affect the display/window.
-- The coordinate system used is:
--
-- (0,0) +---> (x)
-- |
-- |
-- v (y)
--
-- x and y values can be float, so make sure to perform math.floor if your engine only support
-- integer coordinates.
--
-- Mostly plagiarized from the Löve API, with some parts from ctrµLua.
local draw
draw = {
--- Initial game view paramters (some defaults).
-- @impl ubiquitousse
params = {
title = "Ubiquitousse Game",
width = 800,
height = 600,
resizable = false,
resizeType = "auto"
},
--- Setup the intial game view parameters.
-- If a parmeter is not set, a default value will be used.
-- This function is expected to be only called once, before doing any drawing operation.
-- @tparam table params the game parameters
-- @usage -- Default values:
-- ubiquitousse.init {
-- title = "Ubiquitousse Game", -- usually window title
-- width = 800, -- in px
-- height = 600, -- in px
-- resizable = false, -- can the game be resized?
-- resizeType = "auto" -- how to act on resize: "none" to do nothing (0,0 will be top-left)
-- "center" to autocenter (0,0 will be at windowWidth/2-gameWidth/2,windowHeight/2-gameHeight/2)
-- "auto" to automatically resize to the window size (coordinate system won't change)
-- }
-- @impl mixed
init = function(params)
for k, v in pairs(params) do
draw.params[k] = v
end
draw.width = params.width
draw.height = params.height
end,
--- Return the number of frames per second.
-- @treturn number the current FPS
-- @impl backend
fps = function() end,
--- Sets the drawing color
-- @tparam number r the red component (0-1)
-- @tparam number g the green component (0-1)
-- @tparam number b the blue component (0-1)
-- @tparam[opt=1] number a the alpha (opacity) component (0-1)
-- @impl backend
color = function(r, g, b, a) end,
--- Draws some text.
-- @tparam number x x top-left coordinate of the text
-- @tparam number y y top-left coordinate of the text
-- @tparam string text the text to draw. UTF-8 format, convert if needed.
-- @impl backend
text = function(x, y, text) end,
--- Draws a point.
-- @tparam number x point x coordinate
-- @tparam number y point y coordinate
-- @tparam number ... other vertices to draw other points
-- @impl backend
point = function(x, y, ...) end,
--- Sets the width.
-- @tparam number width the line width
-- @impl backend
lineWidth = function(width) end,
--- Draws a line.
-- @tparam number x1 line start x coordinate
-- @tparam number y1 line start y coordinate
-- @tparam number x2 line end x coordinate
-- @tparam number y2 line end y coordinate
-- @tparam number ... other vertices to continue drawing a polyline
-- @impl backend
line = function(x1, y1, x2, y2, ...) end,
--- Draws a filled polygon.
-- @tparam number x1,y1,x2,y2... the vertices of the polygon
-- @impl backend
polygon = function(...) end,
--- Draws a polygon outline.
-- @tparam number x1,y1,x2,y2... the vertices of the polygon
-- @impl backend
linedPolygon = function(...) end,
--- Draws a filled rectangle.
-- @tparam number x rectangle top-left x coordinate
-- @tparam number y rectangle top-left x coordinate
-- @tparam number width rectangle width
-- @tparam number height rectangle height
-- @impl ubiquitousse
rectangle = function(x, y, width, height)
draw.polygon(x, y, x + width, y, x + width, y + height, x, y + height)
end,
--- Draws a rectangle outline.
-- @tparam number x rectangle top-left x coordinate
-- @tparam number y rectangle top-left x coordinate
-- @tparam number width rectangle width
-- @tparam number height rectangle height
-- @impl ubiquitousse
linedRectangle = function(x, y, width, height)
draw.linedPolygon(x, y, x + width, y, x + width, y + height, x, y + height)
end,
--- Draws a filled circle.
-- @tparam number x center x coordinate
-- @tparam number y center x coordinate
-- @tparam number radius circle radius
-- @impl backend
circle = function(x, y, radius) end,
--- Draws a circle outline.
-- @tparam number x center x coordinate
-- @tparam number y center x coordinate
-- @tparam number radius circle radius
-- @impl backend
linedCircle = function(x, y, radius) end,
--- Enables the scissor test.
-- When enabled, every pixel drawn outside of the scissor rectangle is discarded.
-- When called withou arguments, it disables the scissor test.
-- @tparam number x rectangle top-left x coordinate
-- @tparam number y rectangle top-left x coordinate
-- @tparam number width rectangle width
-- @tparam number height rectangle height
-- @impl backend
scissor = function(x, y, width, height) end,
--- The drawing area width, in pixels.
-- @requiredby input
-- @impl backend
width = 800,
--- The drawing area height, in pixels.
-- @requiredby input
-- @impl backend
height = 600,
-- TODO: doc & api
push = function() end,
pop = function() end,
translate = function(x, y) end,
rotate = function(angle) end,
scale = function(sx, sy) end,
font = function(filename) end,
image = function(filename) end,
}
-- TODO: canvas stuff ; also make everything here actually be shortcut to draw to the game's framebuffer.
-- TODO: add software implementations of everything.
-- TODO: add function to draw a message (used eg for the error message when there is a version mismatch)
return draw