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40 lines
1.2 KiB
Text
40 lines
1.2 KiB
Text
--- Children system.
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-- Allows to build a hierarchy between entities.
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--
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-- An entity's parent entity is stored in its `parent` component.
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-- An entity's children are stored in its `children` component (list of children entities).
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--
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-- You can set theses values before adding the entity to the world; when you add the entity it will add itself
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-- to its parent children list and add all its children to the world.
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--
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-- If you remove an entity from the world, it will also remove all its children from the world.
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return {
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name = "children",
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filter = true,
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onAdd = :(e)
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if not e.children then e.children = {} end
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if e.parent then -- add to parent
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let parentchildren = e.parent.children
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table.insert(parentchildren, e)
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end
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for _, o in ipairs(e.children) do -- add predefined children
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o.parent = e
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@world:add(o)
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end
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end,
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onRemove = :(e)
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for i=#e.children, 1, -1 do -- remove children
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@world:remove(e.children[i])
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end
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if e.parent then -- remove from parent
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let parentchildren = e.parent.children
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for i=#parentchildren, 1, -1 do
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if parentchildren[i] == e then
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table.remove(parentchildren, i)
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break
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end
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end
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end
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end
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}
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