-- ubiquitousse.event local uqt = require((...):match("^(.-ubiquitousse)%.")) local m = uqt.module --- The events: callback functions that will be called when something interesting occurs. -- Theses are expected to be redefined in the game. -- For backend writers: if they already contain code, then this code has to be called on each call, even -- if the user manually redefines them. -- @usage -- in the game's code -- ubiquitousse.event.draw = function() -- ubiquitousse.draw.text(5, 5, "Hello world") -- end return { --- Called each time the game loop is ran. Don't draw here. -- @tparam number dt time since last call, in miliseconds -- @impl mixed update = function(dt) if m.input then uqt.input.update(dt) end if m.time then uqt.time.update(dt) end if m.scene then uqt.scene.update(dt) end end, --- Called each time the game expect a new frame to be drawn. -- The screen is expected to be cleared since last frame. -- @impl backend draw = function() if m.scene then uqt.scene.draw() end end }