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0ea6117af9
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input: add :set method
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2022-10-11 14:53:07 +09:00 |
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fe2bac6ebd
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Update docs
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2022-10-07 12:41:11 +09:00 |
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879829c671
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input: neutralize also neutralize the children
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2022-10-07 12:37:28 +09:00 |
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8ac3ce010e
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input: grabbing is now done by cloning the input and disabling the parent input
Fixes issues with child sources in grabbing inputs.
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2022-10-07 12:37:08 +09:00 |
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3d6ea21113
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input: Add method to re-enable inputs
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2022-10-07 12:31:54 +09:00 |
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4b4bccdf84
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input: Rename clamped to normalize
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2022-10-07 12:29:36 +09:00 |
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0c765b315e
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input: fix mouse[N]
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2022-09-20 14:49:06 +09:00 |
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336f4f01a5
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input: improve value source
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2022-09-20 13:55:51 +09:00 |
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8b994608a2
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input: Add multidimensional inputs to replace pointer special case, improve documentation
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2022-09-20 13:03:42 +09:00 |
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21679dde5c
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input overhaul
Now event based! Should result in no skipped inputs.
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2022-09-16 20:06:00 +09:00 |
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582f592a79
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Add LDtk, update docs
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2021-12-24 23:50:03 +01:00 |
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4b75f21e52
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Remove backend system and ctruLua support
Since I only use the LÖVE backend anyway, this simplifies the code.
Tidied some code.
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2021-07-18 19:30:43 +02:00 |
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394c658d8b
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Dt in seconds, minor fixes
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2021-02-18 17:14:29 +01:00 |
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1ec81f2ebb
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Fix triggeringTrigger, improve gamepad handling
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2020-04-06 17:28:26 +02:00 |
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d85424d866
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Add triggerThresold (0.5 by default) for buttons associated with axes, grabbing terminology change
courtesy of Lenade Lamidedi
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2020-04-02 21:02:09 +02:00 |
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15dfb18c65
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Button combinations, create signal registry per scene
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2019-12-28 16:13:52 +01:00 |
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f6fb8ad649
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uqt.signal
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2019-12-27 18:54:30 +01:00 |
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16e533d176
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Code reorganization, added uqt.ecs, removed LÖVE duplicates (uqt.audio, uqt.draw, uqt.filesystem)
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2019-12-24 19:05:50 +01:00 |
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