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19 commits

Author SHA1 Message Date
8ca439591c input: tweak default deadzone 2025-07-11 15:12:26 +02:00
0ea6117af9 input: add :set method 2022-10-11 14:53:07 +09:00
fe2bac6ebd Update docs 2022-10-07 12:41:11 +09:00
879829c671 input: neutralize also neutralize the children 2022-10-07 12:37:28 +09:00
8ac3ce010e input: grabbing is now done by cloning the input and disabling the parent input
Fixes issues with child sources in grabbing inputs.
2022-10-07 12:37:08 +09:00
3d6ea21113 input: Add method to re-enable inputs 2022-10-07 12:31:54 +09:00
4b4bccdf84 input: Rename clamped to normalize 2022-10-07 12:29:36 +09:00
0c765b315e input: fix mouse[N] 2022-09-20 14:49:06 +09:00
336f4f01a5 input: improve value source 2022-09-20 13:55:51 +09:00
8b994608a2 input: Add multidimensional inputs to replace pointer special case, improve documentation 2022-09-20 13:03:42 +09:00
21679dde5c input overhaul
Now event based! Should result in no skipped inputs.
2022-09-16 20:06:00 +09:00
582f592a79 Add LDtk, update docs 2021-12-24 23:50:03 +01:00
4b75f21e52 Remove backend system and ctruLua support
Since I only use the LÖVE backend anyway, this simplifies the code.
Tidied some code.
2021-07-18 19:30:43 +02:00
394c658d8b Dt in seconds, minor fixes 2021-02-18 17:14:29 +01:00
1ec81f2ebb Fix triggeringTrigger, improve gamepad handling 2020-04-06 17:28:26 +02:00
d85424d866 Add triggerThresold (0.5 by default) for buttons associated with axes, grabbing terminology change
courtesy of Lenade Lamidedi
2020-04-02 21:02:09 +02:00
15dfb18c65 Button combinations, create signal registry per scene 2019-12-28 16:13:52 +01:00
f6fb8ad649 uqt.signal 2019-12-27 18:54:30 +01:00
16e533d176 Code reorganization, added uqt.ecs, removed LÖVE duplicates (uqt.audio, uqt.draw, uqt.filesystem) 2019-12-24 19:05:50 +01:00