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23 commits

Author SHA1 Message Date
8b994608a2 input: Add multidimensional inputs to replace pointer special case, improve documentation 2022-09-20 13:03:42 +09:00
77ece0b9a6 Add gltf 2022-09-16 20:04:46 +09:00
bfbe236e58 Add make script and precompile Candran files 2021-12-27 17:22:50 +01:00
9d2e886609 ecs: removed .entity in components, components do not need to be tables, pass entity as a new argument in several callbacks, remove System.methods, add System:callback, System:emit and System:reorder, add System.w, improve documentation
The component methods system was awkward and didn't give much benefit compared to just using methods on Systems. Plus now we really only have data in entities.

Since we don't have component methods, the callback system had to be replaced; I integrated it with the default System methods since it's a relatively common behavior.
2021-12-26 18:43:40 +01:00
af3bd51cb3 Improve documentation 2021-12-26 18:13:32 +01:00
489d0b4ba7 Fix milliseconds remnants in doc 2021-12-25 23:20:17 +01:00
d4e2a1d94a Add doc for ecs, asset 2021-12-25 17:08:08 +01:00
582f592a79 Add LDtk, update docs 2021-12-24 23:50:03 +01:00
4b75f21e52 Remove backend system and ctruLua support
Since I only use the LÖVE backend anyway, this simplifies the code.
Tidied some code.
2021-07-18 19:30:43 +02:00
f6fb8ad649 uqt.signal 2019-12-27 18:54:30 +01:00
82bc7268e6 Rename time to timer 2019-12-25 16:15:40 +01:00
16e533d176 Code reorganization, added uqt.ecs, removed LÖVE duplicates (uqt.audio, uqt.draw, uqt.filesystem) 2019-12-24 19:05:50 +01:00
523c5d36c0 ubiquitousse.util 2018-11-02 17:36:33 +01:00
ed683c6a70 ubiquitousse.asset 2018-11-02 16:09:18 +01:00
Reuh
e063f55514 Probably works better this way 2017-04-05 21:01:42 +02:00
Reuh
b2d22c75d1 Made modules indepent 2017-04-05 20:44:00 +02:00
Reuh
b55c6b0dfd stuff 2017-04-05 20:14:48 +02:00
Reuh
c0db856b82 Added uqt.input for ctrulua and other stuff 2016-12-25 21:05:10 +01:00
Reuh
42738cc7c9 abstract is ded 2016-12-24 21:15:27 +01:00
Reuh
07cc7216a1 The Ubiquitousse Update 2016-12-23 17:22:38 +01:00
Reuh
0b99502708 second -> millisecond. More adapt unit and avoid precision loss when working on float numbers. 2016-04-28 19:52:05 +02:00
Reuh
005f0a51b7 Moved stuff 2016-04-26 17:01:45 +02:00
Reuh
fc40d440df Initial commit 2016-04-26 14:55:33 +02:00