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16 commits

Author SHA1 Message Date
0c765b315e input: fix mouse[N] 2022-09-20 14:49:06 +09:00
336f4f01a5 input: improve value source 2022-09-20 13:55:51 +09:00
8b994608a2 input: Add multidimensional inputs to replace pointer special case, improve documentation 2022-09-20 13:03:42 +09:00
7ad5c2d641 Update and rebuild docs 2022-09-16 20:07:53 +09:00
bfbe236e58 Add make script and precompile Candran files 2021-12-27 17:22:50 +01:00
bfa73f6dd0 Update doc 2021-12-27 16:25:40 +01:00
ce7e54fb69 ecs: add System:onUpdateEnd, System:onDrawEnd 2021-12-27 14:12:08 +01:00
f78499e891 ldtk: rename Layer.offsetX/Y to Layer.x/y, add Level:drawBackground 2021-12-27 13:26:15 +01:00
86373c98de ecs: always pass entity as first arguments in callback for consistency, add System.component to set system component name independently from System.name 2021-12-27 13:16:08 +01:00
027b6b9bb2 ecs: System.filter defined using tables use all instead of any 2021-12-27 12:22:24 +01:00
9d2e886609 ecs: removed .entity in components, components do not need to be tables, pass entity as a new argument in several callbacks, remove System.methods, add System:callback, System:emit and System:reorder, add System.w, improve documentation
The component methods system was awkward and didn't give much benefit compared to just using methods on Systems. Plus now we really only have data in entities.

Since we don't have component methods, the callback system had to be replaced; I integrated it with the default System methods since it's a relatively common behavior.
2021-12-26 18:43:40 +01:00
af3bd51cb3 Improve documentation 2021-12-26 18:13:32 +01:00
489d0b4ba7 Fix milliseconds remnants in doc 2021-12-25 23:20:17 +01:00
d9eba04966 Add LDoc for scene, timer, signal, util 2021-12-25 20:46:50 +01:00
23f797286b LDtk now only requires LÖVE for drawing 2021-12-25 19:18:42 +01:00
6684bb5538 Show doc on GitHub Pages 2021-12-25 17:11:03 +01:00
Renamed from doc/topics/README.md.html (Browse further)