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Update docs
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13 changed files with 99 additions and 47 deletions
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@ -667,10 +667,9 @@ input_mt = {
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event:bind("_active", onevent)
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end,
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--- Grab the input and its children input and returns the resulting grabbing input.
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--- Grab the input and its children and returns the resulting grabbing input.
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--
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-- The input will be disabled (will no longer update) and instead pass all new updates to the grabbing input.
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-- The input will also be set to a neutral position.
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-- Grabbed inputs are set to a neutral position and disabled (will no longer update) and will instead pass all new updates to the grabbing input.
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--
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-- This is typically used for contextual action or pause menus: by grabbing the player input, all the direct use of
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-- this input in the game will stop (can't move caracter, ...) and instead you can use the grabbing input to handle input in the pause menu.
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@ -693,7 +692,7 @@ input_mt = {
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end
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end,
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--- Release an input that is currently grabbing another and its children.
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-- The parent grabbed input will be re-enabled (will update again). This grabbing input will be reset to a neutral position and disabled.
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-- The parent grabbed input will be re-enabled (will update again). This grabbing input will be reset to a neutral position and disabled when released.
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release = function(self)
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assert(self.grabbing, "can't release an input that is not grabbing another input")
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self:disable()
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