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ldtk: rename Layer.offsetX/Y to Layer.x/y, add Level:drawBackground
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12 changed files with 70 additions and 35 deletions
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@ -206,11 +206,11 @@ end
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<td class="summary">The layer order: smaller order means it is on top.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#Layer.offsetX">Layer.offsetX</a></td>
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<td class="name" nowrap><a href="#Layer.x">Layer.x</a></td>
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<td class="summary">X position of the layer relative to the level.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#Layer.offsetY">Layer.offsetY</a></td>
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<td class="name" nowrap><a href="#Layer.y">Layer.y</a></td>
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<td class="summary">Y position of the layer relative to the level.</td>
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</tr>
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<tr>
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@ -312,7 +312,11 @@ end
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<table class="function_list">
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<tr>
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<td class="name" nowrap><a href="#Level:draw">Level:draw ()</a></td>
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<td class="summary">Draw this level.</td>
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<td class="summary">Draw this level (background and layers).</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#Level:drawBackground">Level:drawBackground ()</a></td>
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<td class="summary">Draw this level background.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#Level:load">Level:load ([, callbacks])</a></td>
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@ -909,8 +913,8 @@ end
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</dd>
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<dt>
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<a name = "Layer.offsetX"></a>
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<strong>Layer.offsetX</strong>
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<a name = "Layer.x"></a>
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<strong>Layer.x</strong>
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</dt>
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<dd>
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X position of the layer relative to the level.
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@ -930,8 +934,8 @@ end
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</dd>
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<dt>
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<a name = "Layer.offsetY"></a>
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<strong>Layer.offsetY</strong>
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<a name = "Layer.y"></a>
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<strong>Layer.y</strong>
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</dt>
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<dd>
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Y position of the layer relative to the level.
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@ -1458,7 +1462,7 @@ end
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<strong>Level:draw ()</strong>
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</dt>
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<dd>
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Draw this level.
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Draw this level (background and layers).
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Assumes we are currently in world coordinates (i.e. world top-left is at 0,0).
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The level must be loaded.
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Will draw the eventual backgrounds and all the layers in the level.
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@ -1476,6 +1480,29 @@ end
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</dd>
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<dt>
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<a name = "Level:drawBackground"></a>
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<strong>Level:drawBackground ()</strong>
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</dt>
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<dd>
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Draw this level background.
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Assumes we are currently in level coordinates (i.e. level top-left is at 0,0).
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The level must be loaded.
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<h3>Requires:</h3>
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<ul>
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love
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</ul>
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</ul>
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</ul>
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</ul>
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</dd>
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<dt>
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<a name = "Level:load"></a>
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@ -1754,7 +1781,7 @@ end
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Level background. </p>
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<p> If there is a background image, <code>background.image</code> contains a table <code>{image=image, x=number, y=number, sx=number, sy=number}</code>
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where <a href="../modules/ldtk.html#Tileset.image">image</a> is the LÖVE image (or image filepath if LÖVE not available) <a href="../modules/ldtk.html#Level.x">x</a> and <a href="../modules/ldtk.html#Tile.y">y</a> are the top-left position,
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where <a href="../modules/ldtk.html#Tileset.image">image</a> is the LÖVE image (or image filepath if LÖVE not available) <a href="../modules/ldtk.html#Entity.x">x</a> and <a href="../modules/ldtk.html#Entity.y">y</a> are the top-left position,
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and <a href="../modules/ldtk.html#Entity.sx">sx</a> and <a href="../modules/ldtk.html#Entity.sy">sy</a> the horizontal and vertical scale factors.
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</ul>
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@ -1829,7 +1856,7 @@ end
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<li>Enum are converted into a Lua string giving the currently selected enum value.</li>
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<li>Filepath are converted into a Lua string giving the file path.</li>
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<li>Arrays are converted into a Lua table with the elements in it as a list.</li>
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<li>Points are converted into a Lua table with the fields <a href="../modules/ldtk.html#Level.x">x</a> and <a href="../modules/ldtk.html#Tile.y">y</a>: <code>{ x=number, y=number }</code>.</li>
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<li>Points are converted into a Lua table with the fields <a href="../modules/ldtk.html#Entity.x">x</a> and <a href="../modules/ldtk.html#Entity.y">y</a>: <code>{ x=number, y=number }</code>.</li>
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<li>Colors are converted into a Lua table with the red, green and blue components in [0-1] as a list: <code>{r,g,b}</code>.</li>
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</ul>
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@ -1855,7 +1882,7 @@ end
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</div> <!-- id="main" -->
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<div id="about">
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
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<i style="float:right;">Last updated 2021-12-27 13:15:05 </i>
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<i style="float:right;">Last updated 2021-12-27 13:22:21 </i>
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</div> <!-- id="about" -->
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</div> <!-- id="container" -->
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</body>
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