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Add LDoc for scene, timer, signal, util

This commit is contained in:
Étienne Fildadut 2021-12-25 20:45:44 +01:00
parent 23f797286b
commit d9eba04966
21 changed files with 3209 additions and 109 deletions

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@ -3,7 +3,7 @@ title = "Ubiquitousse reference"
description = "Ubiquitousse game development tools"
full_description = [[Set of Lua libraries to make game development easier using the [LÖVE](https://love2d.org/) game framework.
See [main module](modules/init.html) for more information, or the [GitHub page](https://github.com/Reuh/ubiquitousse) for the source.
See [main module](modules/ubiquitousse.html) for more information, or the [GitHub page](https://github.com/Reuh/ubiquitousse) for the source.
]]
--package = "ubiquitousse"
@ -31,4 +31,14 @@ custom_display_name_handler = function(item, default_handler)
end
topics = { "README.md", "LICENSE" }
file = { "init.lua", "ldtk/ldtk.can", "ecs/ecs.can", "asset/asset.lua" }
file = {
"init.lua",
"asset/asset.lua",
"ecs/ecs.can",
-- TODO: input
"ldtk/ldtk.can",
"scene/scene.lua",
"signal/signal.can",
"timer/timer.lua",
"util/util.lua"
}