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Added uqt.input for ctrulua and other stuff
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7 changed files with 430 additions and 81 deletions
59
draw.lua
59
draw.lua
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@ -11,6 +11,8 @@ local uqt = require((...):match("^(.-ubiquitousse)%."))
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--
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-- x and y values can be float, so make sure to perform math.floor if your engine only support
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-- integer coordinates.
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--
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-- Mostly plagiarized from the Löve API, with some parts from ctrµLua.
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local draw
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draw = {
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--- Initial game view paramters (some defaults).
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@ -46,9 +48,10 @@ draw = {
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draw.height = params.height
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end,
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--- Frames per second (the backend should update this value).
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--- Return the number of frames per second.
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-- @treturn number the current FPS
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-- @impl backend
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fps = 60,
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fps = function() end,
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--- Sets the drawing color
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-- @tparam number r the red component (0-255)
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@ -65,21 +68,63 @@ draw = {
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-- @impl backend
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text = function(x, y, text) end,
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--- Sets the width.
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-- @tparam number width the line width
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-- @impl backend
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lineWidth = function(width) end,
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--- Draws a line.
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-- @tparam number x1 line start x coordinate
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-- @tparam number y1 line start y coordinate
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-- @tparam number x2 line end x coordinate
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-- @tparam number y2 line end y coordinate
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-- @tparam number ... other vertices to continue drawing a polyline
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-- @impl backend
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line = function(x1, y1, x2, y2) end,
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line = function(x1, y1, x2, y2, ...) end,
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--- Draws a filled rectangle
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--- Draws a filled polygon.
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-- @tparam number x1,y1,x2,y2... the vertices of the polygon
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-- @impl backend
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polygon = function(...) end,
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--- Draws a polygon outline.
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-- @tparam number x1,y1,x2,y2... the vertices of the polygon
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-- @impl backend
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linedPolygon = function(...) end,
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--- Draws a filled rectangle.
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-- @tparam number x rectangle top-left x coordinate
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-- @tparam number y rectangle top-left x coordinate
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-- @tparam number width rectangle width
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-- @tparam number height rectangle height
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-- @impl ubiquitousse
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rectangle = function(x, y, width, height)
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draw.polygon(x, y, x + width, y, x + width, y + height, x, y + height)
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end,
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--- Draws a rectangle outline.
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-- @tparam number x rectangle top-left x coordinate
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-- @tparam number y rectangle top-left x coordinate
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-- @tparam number width rectangle width
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-- @tparam number height rectangle height
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-- @impl ubiquitousse
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linedRectangle = function(x, y, width, height)
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draw.linedPolygon(x, y, x + width, y, x + width, y + height, x, y + height)
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end,
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--- Draws a filled circle.
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-- @tparam number x center x coordinate
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-- @tparam number y center x coordinate
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-- @tparam number radius circle radius
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-- @impl backend
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rectangle = function(x, y, width, height) end,
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circle = function(x, y, radius) end,
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--- Draws a circle outline.
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-- @tparam number x center x coordinate
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-- @tparam number y center x coordinate
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-- @tparam number radius circle radius
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-- @impl backend
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linedCircle = function(x, y, radius) end,
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--- Enables the scissor test.
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-- When enabled, every pixel drawn outside of the scissor rectangle is discarded.
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@ -102,9 +147,9 @@ draw = {
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-- TODO: doc & api
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push = function() end,
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pop = function() end,
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polygon = function(...) end,
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circle = function(x, y, radius) end,
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translate = function(x, y) end,
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rotate = function(angle) end,
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scale = function(sx, sy) end,
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font = function(filename) end,
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image = function(filename) end,
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}
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