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ecs: implement skip lists
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14 changed files with 936 additions and 639 deletions
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@ -2066,7 +2066,7 @@ end
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Level background. </p>
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<p> If there is a background image, <code>background.image</code> contains a table <code>{image=image, x=number, y=number, sx=number, sy=number}</code>
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where <a href="../modules/ldtk.html#Tileset.image">image</a> is the LÖVE image (or image filepath if LÖVE not available) <a href="../modules/ldtk.html#Tile.x">x</a> and <a href="../modules/ldtk.html#Tile.y">y</a> are the top-left position,
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where <a href="../modules/ldtk.html#Tileset.image">image</a> is the LÖVE image (or image filepath if LÖVE not available) <a href="../modules/ldtk.html#Entity.x">x</a> and <a href="../modules/ldtk.html#Tile.y">y</a> are the top-left position,
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and <a href="../modules/ldtk.html#Entity.sx">sx</a> and <a href="../modules/ldtk.html#Entity.sy">sy</a> the horizontal and vertical scale factors.
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</ul>
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@ -2142,7 +2142,7 @@ end
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<li>Enum are converted into a Lua string giving the currently selected enum value.</li>
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<li>Filepath are converted into a Lua string giving the file path.</li>
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<li>Arrays are converted into a Lua table with the elements in it as a list.</li>
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<li>Points are converted into a Lua table with the fields <a href="../modules/ldtk.html#Tile.x">x</a> and <a href="../modules/ldtk.html#Tile.y">y</a>, in pixels: <code>{ x=number, y=number }</code>.</li>
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<li>Points are converted into a Lua table with the fields <a href="../modules/ldtk.html#Entity.x">x</a> and <a href="../modules/ldtk.html#Tile.y">y</a>, in pixels: <code>{ x=number, y=number }</code>.</li>
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<li>Colors are converted into a Lua table with the red, green and blue components in [0-1] as a list: <code>{r,g,b}</code>.</li>
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<li>Tiles are converted into a Lua table { tileset = associated tileset object, quad = associated quad } where <a href="../modules/ldtk.html#Tile.quad">quad</a> is a LÖVE Quad if LÖVE is available, otherwise a table <code>{ x, y, width, height }</code>.</li>
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<li>EntityRef are converted into a Lua table { level = level, layerIid = layer IID, entityIid = entity IID, entity = see explanation }. If the entity being refernced belongs to another level and this level is not loaded, <code>entity</code> will be nil; otherwise (same level or the other level is also loaded), it will contain the entity.</li>
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@ -2170,7 +2170,7 @@ end
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</div> <!-- id="main" -->
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<div id="about">
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
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<i style="float:right;">Last updated 2022-10-07 12:40:59 </i>
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<i style="float:right;">Last updated 2022-10-11 19:12:05 </i>
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</div> <!-- id="about" -->
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</div> <!-- id="container" -->
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</body>
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