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Add callback, children, timer example systems
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49
ecs/children.can
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49
ecs/children.can
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--- Children system
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-- Allow to build a hierarchy between entities.
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-- Children are stored directly in the .children entity table: they are added when their parent is added, and removed when it is removed from the world.
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return {
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name = "children",
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filter = true,
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default = {
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parent = nil, -- reference to parent entity, if any
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-- ... list of children
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},
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methods = {
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--- Add a new entity to the world, using this entity as a parent.
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add = :(c, o)
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if not o.children then
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o.children = {}
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end
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o.children.parent = c.entity
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table.insert(c, o)
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@world:add(o)
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end,
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--- Remove an entity from the world and from this entity's children.
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remove = :(c, o)
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@world:remove(o)
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for i=#c, 1, -1 do
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if c[i] == o then
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table.remove(c, i)
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break
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end
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end
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o.children.parent = nil
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end
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},
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onAdd = :(c)
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for _, o in ipairs(c) do
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o.children.parent = c.entity
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@world:add(o)
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end
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end,
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onRemove = :(c)
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for _, o in ipairs(c) do
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@world:remove(o)
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o.children.parent = nil
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end
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if c.parent then
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c.parent.children:remove(c.entity)
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end
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end
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}
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