1
0
Fork 0
mirror of https://github.com/Reuh/ubiquitousse.git synced 2025-10-27 17:19:31 +00:00

ecs: always pass entity as first arguments in callback for consistency, add System.component to set system component name independently from System.name

This commit is contained in:
Étienne Fildadut 2021-12-27 13:16:08 +01:00
parent 027b6b9bb2
commit 86373c98de
12 changed files with 113 additions and 72 deletions

View file

@ -334,7 +334,7 @@
</div> <!-- id="main" -->
<div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2021-12-27 12:20:29 </i>
<i style="float:right;">Last updated 2021-12-27 13:15:05 </i>
</div> <!-- id="about" -->
</div> <!-- id="container" -->
</body>

View file

@ -92,7 +92,7 @@ local ecs = require(&quot;ubiquitousse.ecs&quot;)
local talkingSystem = {
filter = { &quot;name&quot;, &quot;mass&quot;, &quot;phrase&quot; },
process = function(self, c, e, dt)
process = function(self, e, c, dt)
e.mass = e.mass + dt * 3
print((&quot;%s who weighs %d pounds, says %q.&quot;):format(e.name, e.mass, e.phrase))
end
@ -166,6 +166,10 @@ end
<td class="summary">The system and its subsystems will only draw if this is <code>true</code>.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#System.component">System.component</a></td>
<td class="summary">Name of the system component.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#System.default">System.default</a></td>
<td class="summary">Defaults value to put into the entities&rsquo;s system component when they are added.</td>
</tr>
@ -181,11 +185,11 @@ end
<td class="summary">Called when adding an entity to this system determining its order.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#System:onAdd">System:onAdd (c, e) <sup><em>[callback]</em></sup></a></td>
<td class="name" nowrap><a href="#System:onAdd">System:onAdd (e, c) <sup><em>[callback]</em></sup></a></td>
<td class="summary">Called when adding an entity to the system.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#System:onRemove">System:onRemove (c, e) <sup><em>[callback]</em></sup></a></td>
<td class="name" nowrap><a href="#System:onRemove">System:onRemove (e, c) <sup><em>[callback]</em></sup></a></td>
<td class="summary">Called when removing an entity from the system.</td>
</tr>
<tr>
@ -213,11 +217,11 @@ end
<td class="summary">Called when drawing the system.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#System:process">System:process (c, e, dt) <sup><em>[callback]</em></sup></a></td>
<td class="name" nowrap><a href="#System:process">System:process (e, c, dt) <sup><em>[callback]</em></sup></a></td>
<td class="summary">Called when updating the system, for every entity the system contains.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#System:render">System:render (c, e) <sup><em>[callback]</em></sup></a></td>
<td class="name" nowrap><a href="#System:render">System:render (e, c) <sup><em>[callback]</em></sup></a></td>
<td class="summary">Called when drawing the system, for every entity the system contains.</td>
</tr>
</table>
@ -459,7 +463,8 @@ whatever you want, and ideally each component <em>should</em> store the data for
so you are free to handle them as you want in your systems or elsewhere.</p>
<p>Since it&rsquo;s relatively common for systems to only operate on a single component, as a shortcut the library often consider what it calls the &ldquo;system component&rdquo;:
that is, the component in the entity that has the same name as the system (if it exists).
that is, the component in the entity that is named like <a href="../modules/ecs.html#System.component">System.component</a> (or <a href="../modules/ecs.html#System.name">System.name</a> if it is not set). Though there&rsquo;s no problem if there&rsquo;s no system
component or if it doesn&rsquo;t exist in the entity.
</div>
<dl class="function">
@ -486,9 +491,9 @@ that is, the component in the entity that has the same name as the system (if it
filter = <span class="string">"sprite"</span>, <span class="comment">-- process entities that have a "sprite" component
</span> <span class="comment">-- systems callbacks that are called per-entity often give you the system component as an argument
</span> <span class="comment">-- the system component is the component with the same name as the system, thus here the sprite component
</span> render = <span class="keyword">function</span>(self, component, entity)
</span> render = <span class="keyword">function</span>(self, entity, component)
<span class="comment">-- component == entity.sprite
</span> component:draw()
</span> draw(component)
<span class="keyword">end</span>
}</pre>
</ul>
@ -532,12 +537,12 @@ avoid repeating your filters or allow controlling several system from a single p
</span> systems = { animated }, <span class="comment">-- subsystems: they only operate on entities already filtered by this system (on top of their own filtering)
</span>
<span class="comment">-- Called when an entity is added to this system.
</span> onAdd = <span class="keyword">function</span>(self, component, entity)
</span> onAdd = <span class="keyword">function</span>(self, entity, component)
<span class="global">print</span>(<span class="string">"Added an entity, entity count in the system:"</span>, self.entityCount) <span class="comment">-- self refer to the instancied system
</span> <span class="keyword">end</span>,
<span class="comment">-- Called when the system is updated, for every entity the system
</span> process = <span class="keyword">function</span>(self, component, entity, dt)
</span> process = <span class="keyword">function</span>(self, entity, component, dt)
<span class="comment">-- processing...
</span> <span class="keyword">end</span>
}
@ -583,8 +588,8 @@ avoid repeating your filters or allow controlling several system from a single p
</dt>
<dd>
Name of the system.
Used to create a field with the system&rsquo;s name in <code>world.s</code> and determine the associated system component.
If not set, the system will not appear in <code>world.s</code> and gives <code>nil</code> instead of the system component in callbacks.</p>
Used to create a field with the system&rsquo;s name in <code>world.s</code> and determine the associated system component if <a href="../modules/ecs.html#System.component">System.component</a> is not set.
If not set, the system will not appear in <code>world.s</code>.</p>
<p> Do not change after system instanciation.
@ -694,6 +699,30 @@ avoid repeating your filters or allow controlling several system from a single p
</dd>
<dt>
<a name = "System.component"></a>
<strong>System.component</strong>
</dt>
<dd>
Name of the system component.
Used to determine the associated system component.
If not set, this will fall back to <a href="../modules/ecs.html#System.name">System.name</a>. If this is also not set, then we will give <code>nil</code> instead of the system component in callbacks.
</ul>
<h3>Type:</h3>
<ul>
<li><code>string</code></li>
<li><code>nil</code> if no name</li>
</ul>
</ul>
</ul>
</dd>
<dt>
<a name = "System.default"></a>
@ -706,7 +735,7 @@ avoid repeating your filters or allow controlling several system from a single p
Metatables will be preserved during the copy but not copied themselves.</p>
<p> Changing this will not affect entities already in the system.
Doesn&rsquo;t have any effect if the system doesn&rsquo;t have a name.
Doesn&rsquo;t have any effect if the system doesn&rsquo;t have a component name.
</ul>
<h3>Type:</h3>
@ -825,7 +854,7 @@ avoid repeating your filters or allow controlling several system from a single p
</dd>
<dt>
<a name = "System:onAdd"></a>
<strong>System:onAdd (c, e) <sup><em>[callback]</em></sup></strong>
<strong>System:onAdd (e, c) <sup><em>[callback]</em></sup></strong>
</dt>
<dd>
Called when adding an entity to the system.
@ -837,14 +866,14 @@ avoid repeating your filters or allow controlling several system from a single p
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">c</span>
<span class="types"><a class="type" href="../modules/ecs.html#Entity.Component">Component</a></span>
the entity&rsquo;s system component
</li>
<li><span class="parameter">e</span>
<span class="types"><a class="type" href="../modules/ecs.html#Entity_objects">Entity</a></span>
the entity table
</li>
<li><span class="parameter">c</span>
<span class="types"><a class="type" href="../modules/ecs.html#Entity.Component">Component</a></span>
the entity&rsquo;s system component, if any
</li>
</ul>
@ -854,7 +883,7 @@ avoid repeating your filters or allow controlling several system from a single p
</dd>
<dt>
<a name = "System:onRemove"></a>
<strong>System:onRemove (c, e) <sup><em>[callback]</em></sup></strong>
<strong>System:onRemove (e, c) <sup><em>[callback]</em></sup></strong>
</dt>
<dd>
Called when removing an entity from the system.
@ -866,14 +895,14 @@ avoid repeating your filters or allow controlling several system from a single p
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">c</span>
<span class="types"><a class="type" href="../modules/ecs.html#Entity.Component">Component</a></span>
the entity&rsquo;s system component
</li>
<li><span class="parameter">e</span>
<span class="types"><a class="type" href="../modules/ecs.html#Entity_objects">Entity</a></span>
the entity table
</li>
<li><span class="parameter">c</span>
<span class="types"><a class="type" href="../modules/ecs.html#Entity.Component">Component</a></span>
the entity&rsquo;s system component, if any
</li>
</ul>
@ -1012,7 +1041,7 @@ avoid repeating your filters or allow controlling several system from a single p
</dd>
<dt>
<a name = "System:process"></a>
<strong>System:process (c, e, dt) <sup><em>[callback]</em></sup></strong>
<strong>System:process (e, c, dt) <sup><em>[callback]</em></sup></strong>
</dt>
<dd>
Called when updating the system, for every entity the system contains. Called after <a href="../modules/ecs.html#System:onUpdate">System:onUpdate</a> was called on the system.
@ -1024,14 +1053,14 @@ avoid repeating your filters or allow controlling several system from a single p
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">c</span>
<span class="types"><a class="type" href="../modules/ecs.html#Entity.Component">Component</a></span>
the entity&rsquo;s system component
</li>
<li><span class="parameter">e</span>
<span class="types"><a class="type" href="../modules/ecs.html#Entity_objects">Entity</a></span>
the entity table
</li>
<li><span class="parameter">c</span>
<span class="types"><a class="type" href="../modules/ecs.html#Entity.Component">Component</a></span>
the entity&rsquo;s system component, if any
</li>
<li><span class="parameter">dt</span>
<span class="types"><span class="type">number</span></span>
delta-time since last update
@ -1045,7 +1074,7 @@ avoid repeating your filters or allow controlling several system from a single p
</dd>
<dt>
<a name = "System:render"></a>
<strong>System:render (c, e) <sup><em>[callback]</em></sup></strong>
<strong>System:render (e, c) <sup><em>[callback]</em></sup></strong>
</dt>
<dd>
Called when drawing the system, for every entity the system contains. Called after <a href="../modules/ecs.html#System:onDraw">System:onDraw</a> was called on the system.
@ -1057,14 +1086,14 @@ avoid repeating your filters or allow controlling several system from a single p
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">c</span>
<span class="types"><a class="type" href="../modules/ecs.html#Entity.Component">Component</a></span>
the entity&rsquo;s system component
</li>
<li><span class="parameter">e</span>
<span class="types"><a class="type" href="../modules/ecs.html#Entity_objects">Entity</a></span>
the entity table
</li>
<li><span class="parameter">c</span>
<span class="types"><a class="type" href="../modules/ecs.html#Entity.Component">Component</a></span>
the entity&rsquo;s system component, if any
</li>
</ul>
@ -1493,7 +1522,7 @@ avoid repeating your filters or allow controlling several system from a single p
<dd>
Trigger a custom callback on a single entity. </p>
<p> This will call the <code>System:name(c, e, &hellip;)</code> method in this system and its subsystems,
<p> This will call the <code>System:name(e, c, &hellip;)</code> method in this system and its subsystems,
if the method exists and the entity is in the system. <code>c</code> is the system <a href="#Entity.Component">component</a>
associated with the current system, and <code>e</code> is the <a href="../modules/ecs.html#Entity_objects">Entity</a>.</p>
@ -1597,7 +1626,7 @@ its sibling systems (i.e. completely stop the propagation of the event).</li>
</div> <!-- id="main" -->
<div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2021-12-27 12:20:29 </i>
<i style="float:right;">Last updated 2021-12-27 13:15:05 </i>
</div> <!-- id="about" -->
</div> <!-- id="container" -->
</body>

View file

@ -1754,7 +1754,7 @@ end
Level background. </p>
<p> If there is a background image, <code>background.image</code> contains a table <code>{image=image, x=number, y=number, sx=number, sy=number}</code>
where <a href="../modules/ldtk.html#Tileset.image">image</a> is the LÖVE image (or image filepath if LÖVE not available) <a href="../modules/ldtk.html#Entity.x">x</a> and <a href="../modules/ldtk.html#Tile.y">y</a> are the top-left position,
where <a href="../modules/ldtk.html#Tileset.image">image</a> is the LÖVE image (or image filepath if LÖVE not available) <a href="../modules/ldtk.html#Level.x">x</a> and <a href="../modules/ldtk.html#Tile.y">y</a> are the top-left position,
and <a href="../modules/ldtk.html#Entity.sx">sx</a> and <a href="../modules/ldtk.html#Entity.sy">sy</a> the horizontal and vertical scale factors.
</ul>
@ -1829,7 +1829,7 @@ end
<li>Enum are converted into a Lua string giving the currently selected enum value.</li>
<li>Filepath are converted into a Lua string giving the file path.</li>
<li>Arrays are converted into a Lua table with the elements in it as a list.</li>
<li>Points are converted into a Lua table with the fields <a href="../modules/ldtk.html#Entity.x">x</a> and <a href="../modules/ldtk.html#Tile.y">y</a>: <code>{ x=number, y=number }</code>.</li>
<li>Points are converted into a Lua table with the fields <a href="../modules/ldtk.html#Level.x">x</a> and <a href="../modules/ldtk.html#Tile.y">y</a>: <code>{ x=number, y=number }</code>.</li>
<li>Colors are converted into a Lua table with the red, green and blue components in [0-1] as a list: <code>{r,g,b}</code>.</li>
</ul>
@ -1855,7 +1855,7 @@ end
</div> <!-- id="main" -->
<div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2021-12-27 12:20:29 </i>
<i style="float:right;">Last updated 2021-12-27 13:15:05 </i>
</div> <!-- id="about" -->
</div> <!-- id="container" -->
</body>

View file

@ -702,7 +702,7 @@
</div> <!-- id="main" -->
<div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2021-12-27 12:20:29 </i>
<i style="float:right;">Last updated 2021-12-27 13:15:05 </i>
</div> <!-- id="about" -->
</div> <!-- id="container" -->
</body>

View file

@ -414,7 +414,7 @@
</div> <!-- id="main" -->
<div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2021-12-27 12:20:29 </i>
<i style="float:right;">Last updated 2021-12-27 13:15:05 </i>
</div> <!-- id="about" -->
</div> <!-- id="container" -->
</body>

View file

@ -1153,7 +1153,7 @@
</div> <!-- id="main" -->
<div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2021-12-27 12:20:29 </i>
<i style="float:right;">Last updated 2021-12-27 13:15:05 </i>
</div> <!-- id="about" -->
</div> <!-- id="container" -->
</body>

View file

@ -362,7 +362,7 @@
</div> <!-- id="main" -->
<div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2021-12-27 12:20:29 </i>
<i style="float:right;">Last updated 2021-12-27 13:15:05 </i>
</div> <!-- id="about" -->
</div> <!-- id="container" -->
</body>

View file

@ -784,7 +784,7 @@
</div> <!-- id="main" -->
<div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2021-12-27 12:20:29 </i>
<i style="float:right;">Last updated 2021-12-27 13:15:05 </i>
</div> <!-- id="about" -->
</div> <!-- id="container" -->
</body>