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Étienne Fildadut 2021-06-24 15:50:46 +02:00
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Copyright 2021 Étienne "Reuh" Fildadut
Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

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# ubiquitousse
Set of various libraries I use for game development, mainly with LÖVE. Nothing that hasn't been done before, but these are tailored to what I need.
Documentation is done in LDoc-like comments in source files, but LDoc doesn't really like how I structure my libraries so you can't really generate documentation with it.
Whatever is currently on the master branch should be working and usable. Changelog, including breaking changes, are documented in commit messages.
Licensed under ISC (equivalent to MIT/Expat/Simplified BSD).