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Add LDtk, update docs

This commit is contained in:
Étienne Fildadut 2021-12-24 23:50:03 +01:00
parent c793617ded
commit 582f592a79
13 changed files with 2733 additions and 39 deletions

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@ -47,7 +47,7 @@ input = {
-- The function may error if the identifier is incorrect.
-- @tparam string button identifier, depends on the platform Ubiquitousse is running on
-- @treturn the new button detector
-- @impl love
-- @require love
basicButtonDetector = function(str) end,
--- Make a new button detector from a detector function, string, or list of buttons.
@ -85,7 +85,7 @@ input = {
-- The function may error if the identifier is incorrect.
-- @tparam string axis identifier, depends on the platform Ubiquitousse is running on
-- @treturn the new axis detector
-- @impl love
-- @require love
basicAxisDetector = function(str) end,
--- Make a new axis detector from a detector function, string, or a couple of buttons.
@ -117,13 +117,13 @@ input = {
-- This may also returns "axis threshold" buttons if an axis passes the threshold.
-- @tparam[opt=0.5] number threshold the threshold to detect axes as button
-- @treturn string,... buttons identifiers list
-- @impl love
-- @require love
buttonUsed = function(threshold) end,
--- Returns a list of the axes currently in use, identified by their string axis identifier
-- @tparam[opt=0.5] number threshold the threshold to detect axes
-- @treturn string,... axes identifiers list
-- @impl love
-- @require love
axisUsed = function(threshold) end,
--- Returns a nice name for the button identifier.
@ -131,7 +131,7 @@ input = {
-- May returns the raw identifier if you're lazy.
-- @tparam string... button identifier string(s)
-- @treturn string... the displayable names
-- @impl love
-- @require love
buttonName = function(...) end,
--- Returns a nice name for the axis identifier.
@ -139,7 +139,7 @@ input = {
-- May returns the raw identifier if you're lazy.
-- @tparam string... axis identifier string(s)
-- @treturn string... the displayable names
-- @impl love
-- @require love
axisName = function(...) end,
-------------------
@ -152,7 +152,7 @@ input = {
-- any platform without having to configure the keys.
-- If some key function in your game match one of theses defaults, using it instead of creating a new
-- input would be a good idea.
-- @impl love
-- @require love
default = {
pointer = nil, -- Pointer: used to move and select. Example binds: arrow keys, WASD, stick.
confirm = nil, -- Button: used to confirm something. Example binds: Enter, A button.
@ -161,7 +161,7 @@ input = {
--- Get draw area dimensions.
-- Used for pointers.
-- @impl love
-- @require love
getDrawWidth = function() return 1 end,
getDrawHeight = function() return 1 end,