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input: fix mouse[N]
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parent
336f4f01a5
commit
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14 changed files with 28 additions and 23 deletions
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@ -57,10 +57,10 @@ signal.event:bind("textinput", function(text)
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end)
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signal.event:bind("mousepressed", function(x, y, button, istouch, presses)
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update(("mouse.%s"):format(button), 1)
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update(("mouse[%s]"):format(button), 1)
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end)
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signal.event:bind("mousereleased", function(x, y, button, istouch, presses)
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update(("mouse.%s"):format(button), 0)
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update(("mouse[%s]"):format(button), 0)
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end)
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signal.event:bind("mousemoved", function(x, y, dx, dy, istouch)
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@ -791,9 +791,9 @@ input_mt.__index = input_mt
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-- X can be any text.
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-- @field text.X
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--- Mouse input: 1 if the mouse button is down, 0 otherwise.
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--- Mouse input: `mouse[N]` is 1 if the mouse button is down, 0 otherwise.
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-- N is either 1 for the primary mouse button, 2 for secondary or 3 for middle button.
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-- @field mouse.N
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-- @field mouse `mouse[N]`
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--- Mouse input: X position of the mouse cursor in the game window.
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-- @field mouse.x
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