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second -> millisecond. More adapt unit and avoid precision loss when working on float numbers.
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7 changed files with 23 additions and 15 deletions
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@ -239,7 +239,7 @@ input = {
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local x, y = 0, 0 -- pointer position
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local width, height = 1, 1 -- half-dimensions of the movement area
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local offsetX, offsetY = 0, 0 -- offsets
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local xSpeed, ySpeed = 1, 1 -- speed (pixels/second); for relative mode
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local xSpeed, ySpeed = 1, 1 -- speed (pixels/milisecond); for relative mode
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local r -- object
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local function update()
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if not updated[r] then
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@ -325,7 +325,7 @@ input = {
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offsetX, offsetY = newOffX, newOffY
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return self
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end,
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--- Set maximal speed (pixels-per-second)
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--- Set maximal speed (pixels-per-milisecond)
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-- Only used in relative mode.
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-- Calls without argument to use the raw data and don't apply a speed modifier.
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-- @impl abstract
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