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second -> millisecond. More adapt unit and avoid precision loss when working on float numbers.

This commit is contained in:
Reuh 2016-04-28 19:52:05 +02:00
parent 39198a3bd3
commit 0b99502708
7 changed files with 23 additions and 15 deletions

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@ -12,7 +12,7 @@ local scene = require((...):match("^(.-abstract)%.")..".scene")
-- end
return {
--- Called each time the game loop is ran. Don't draw here.
-- @tparam number dt time since last call, in seconds
-- @tparam number dt time since last call, in miliseconds
-- @impl mixed
update = function(dt)
input.update(dt)