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	The Ubiquitousse Update
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					 9 changed files with 96 additions and 96 deletions
				
			
		
							
								
								
									
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							|  | @ -1,14 +1,14 @@ | |||
| -- abstract.event | ||||
| local input = require((...):match("^(.-abstract)%.")..".input") | ||||
| local time = require((...):match("^(.-abstract)%.")..".time") | ||||
| local scene = require((...):match("^(.-abstract)%.")..".scene") | ||||
| -- ubiquitousse.event | ||||
| local input = require((...):match("^(.-ubiquitousse)%.")..".input") | ||||
| local time = require((...):match("^(.-ubiquitousse)%.")..".time") | ||||
| local scene = require((...):match("^(.-ubiquitousse)%.")..".scene") | ||||
| 
 | ||||
| --- The events: callback functions that will be called when something interesting occurs. | ||||
| -- Theses are expected to be redefined in the game. | ||||
| -- For backend writers: if they already contain code, then this code has to be called on each call. | ||||
| -- @usage -- in the game's code | ||||
| -- abstract.event.draw = function() | ||||
| --   abstract.draw.text(5, 5, "Hello world") | ||||
| -- ubiquitousse.event.draw = function() | ||||
| --   ubiquitousse.draw.text(5, 5, "Hello world") | ||||
| -- end | ||||
| return { | ||||
| 	--- Called each time the game loop is ran. Don't draw here. | ||||
|  | @ -19,7 +19,7 @@ return { | |||
| 		time.update(dt) | ||||
| 		scene.update(dt) | ||||
| 	end, | ||||
| 	 | ||||
| 
 | ||||
| 	--- Called each time the game expect a new frame to be drawn. | ||||
| 	-- The screen is expected to be cleared since last frame. | ||||
| 	-- @impl backend | ||||
|  |  | |||
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